Gazoinks: That sounds pretty close to what I'm thinking. I think I have it from the interplay promo, so I'll definitely give it a spin. Any recommendations for starting out learning the game?
Sure! Unfortunately there's not much in the way of help on the game forum here, but this faq has some pretty good information regarding tips on colony building and other aspects of the game. Also the tutorial for the game is decent, but it is meant to help in games against active oppoenents.
http://www.gamefaqs.com/pc/196975-conquest-of-the-new-world/faqs/2038 As for a game in the style you've described, here's what I'd recommend:
On the main menu, select "create new game". This will bring up a sub menu from which you should select the game style 'custom'. From the custom menu you can do the following:
- Select your nation of choice. All are viable for your purposes, though I would recommend any of the colonial powers over the Native American. Each power comes with it's own advantage. But, again, without active opponents the effect is negligible.
- Set computer opponents to zero.
- Set the victory conditions for points and number of turns to 'unlimited'. This will allow you to play a purely sandbox mode without having to worry about the game ending prematurely.
- You have points that you can put into skills. I would recommend Cartographer, Admiral, and Craftsman to start. The first two enhance the movement of your units and the last allows you to sell your materials to the mother country for a higher value.
- You wil have the option to shape the terrain by using the water and mountain seeds option. The higher the number that you select, the more of each will be present on the map. So, for example, if you set both to maximum, there will be plenty of inland lakes (the interior of which cannot be explored) and tall mountain ranges on the map. On the other hand, if you set both to minimum, you'll have dry flatlands for the most part (which is a bit boring, imo).
- Set resources to abundant. This will maximize the number of discoverable resources that help your colonies. You can find natural crop fields that help farming; various forests that augment wood production; mineral deposits that help in metal production, and so on. Click on a discovered resource and it's area of efect will be highlighted onj the map. So if you click on a crop field and build a farm in the highlighted area, the farm will receive a production boost.
- Set play time bonus to zero. You're not playing for points, so it's not needed.
- Set movement to whatever you desire, but I would recommend either normal or easy as this dictates how far your land and sea units can move (and thus uncover) in a given turn.
- Lastly, choose you map size. I would recommend using the default as the minimum size if you really want to get a feel for how exploring works and have enough room to create a good colony network
- Click Start. It'll take a moment or two for the world to be created.
On the first turn, you'll start with a small ship on the coastline. On the ship will be three exploeres and a military unit. Bring the ship to the coast and select 'disembark all' and the units will appear on the coast. Select a unit and bring the mouse in the direction you want the unit to move. As it moves, the 'fog of war' will dissipate revealing the newly explored territory. Tip: Hold down the shift key as the units move and they'll move more quickly. Once all units have used up their move allotment, the End Turn option will highlight. Click on it and proceed to the next turn. You'll do this sequence for the next couple of turns, broadening the exposed area you've explored with each successive turn. On turn 5 (it might be 4), another ship will appear off the coast. On this second ship will be a military leader and a settler. Disembark them. The settler will give you the option to found a colony. Once you have what you feel is suitable spot, found your first colony and start building....
That should get you started. :-) The only thing you'll have to be wary of early in the game is being situated to close to a hostile indigent tribe. Unless you are very unlucky, you'll have ample warning of their whereabouts. But if you settle your colony close to one, you risk having raids early on. Hope all of this has helped.