Licurg: You know, you keep saying that it's "illegal" as if that mattered, but it doesn't really .
It does matter.
Licurg: In a sane world, this DRM crap wouldn't be legal either, because it's a breach of property rights. I paid for something, I have the right to do with it as I wish, including playing it offline, installing it on as many computers as I want,etc. But they get away with it - so why should I feel bad about screwing them right back ?
I think you didn't read what i posted previously, so let me post it again:
"This fallacy involves the attempt to justify a wrong action by pointing to another wrong action. Often, the other wrong action is of the same type or committed by the accuser, in which case it is the subfallacy Tu Quoque. Attempting to justify committing a wrong on the grounds that someone else is guilty of another wrong is clearly a Red Herring, because if this form of argument were cogent, one could justify anything―always assuming that there is another wrong to point to, which is a very safe assumption."
The problem with this kind of logic is that it justifies pretty much everything, not only piracy.
And let's get another thing out of the way: when it comes to software, property rights have never existed. You purchase a license to use the game. This also applies to GOG as well, you don't "own" the games you buy here, you own a license to use them. I think you should start pirating GOG games if "property rights" are your biggest concern. You can't even sell your GOG games to begin with (legally, i mean).
Licurg: And again, if enough people pirated (or didn't buy at all) games with draconian DRM, but still purchased games DRM-free or with non-intrusive DRM (serial keys, one time activations,etc.), they would eventually get the message.
Pirating doesn't send the right message.
Licurg: The problem is too many people still take shit from them, and that affects us all one way or another .
The problem is that too many people still pirate their games, forcing them to use DRM, and that affects us all one way or another.
Licurg: So I still think that my way will, eventually, work, primarily because the more drastic DRM measures they take, the more people will start thinking like me . It's quite simple, isn't it ?
The problem is that your "way" eventually won't work anymore. We already have games that can't be pirated because they require an internet connection (always-online DRM like D3 and F2P). What will you do when more publishers/developers follow it? Piracy won't make the big publishers go bankrupt, it will just force them to explore more draconian DRM methods and new business models (and they already are).
"the more drastic DRM measures they take, the more people will start thinking like me"
Well, D3 Reaper of Souls seems to disagree with you.