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Titanium: Typing disability?
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spinefarm: Problem?
It breaks my zen. I cry in a corner. Until my happy pills kick in.

Whoops, one too many. HahahaHAAAHAHAHHA
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SimonG: Isn't it a GfWL release?

Than no.
GFWL is not inherently DRM. Fallout 3 for example. It's only DRM when they add the activation during install, which is up to the publisher.

And since every time this comes up someone spreads false information, NO you do not need to be online to save. You have to sign in, but you can do so to an offline local profile.
After what Namco Bandai did I'd hope that GOG would not feel the need to be so impartial as to include their games on this site.

In short: fuck Namco Bandai. That does mean no Dark Souls (for me at least) but so be it. I've got more than enough games as it is.
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SimonG: Isn't it a GfWL release?

Than no.
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StingingVelvet: GFWL is not inherently DRM. Fallout 3 for example. It's only DRM when they add the activation during install, which is up to the publisher.

And since every time this comes up someone spreads false information, NO you do not need to be online to save. You have to sign in, but you can do so to an offline local profile.
This x1000. Games for Windows Live is NOT DRM, unlike Steam. GfWL is simply a front-end for games to make them more compatible with the Xbox 360, so it's totally possible to have a game that has both online and offline components without any protection. This is how games like Fallout 3, Batman: Arkham Asylum and Resident Evil 5 all were.

Anyway, yeah, I know it's a slim chance that GOG will get Dark Souls, but I can dream, can't I?
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SimonG: Isn't it a GfWL release?

Than no.
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StingingVelvet: GFWL is not inherently DRM. Fallout 3 for example. It's only DRM when they add the activation during install, which is up to the publisher.

And since every time this comes up someone spreads false information, NO you do not need to be online to save. You have to sign in, but you can do so to an offline local profile.
Well, you know it and I know it.

And now imagine how the folks here would react to a GfWL release ...
Well, regardless of whether they use Steamworks or GfWL, I'll be getting it anyway. I signed that petition because I really REALLY do want Dark Souls on the PC. Because of it's online servers though, I wouldn't think that it would come to GOG, also GOG has no achievement system. Now, if the servers were hosted by NamcoBandai themselves and not through the Steam or Live ones and the achievement system was incorporated INTO the game (as in there being an in-game menu that lists them) then, yeah, it could possibly come to GOG. In fact, I'd prefer to buy it on GOG.

It's just not likely to happen as the developer's said it would be a pretty straight port.

But who knows? The PC version is still in development and things can change.
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pedrovay2003: This x1000. Games for Windows Live is NOT DRM, unlike Steam. GfWL is simply a front-end for games to make them more compatible with the Xbox 360, so it's totally possible to have a game that has both online and offline components without any protection. This is how games like Fallout 3, Batman: Arkham Asylum and Resident Evil 5 all were.
This is precisely why I prefer GfWL implementation to Steam as far as single player-oriented games are concerned. It's much less intrusive and more convenient, it's a shame many people don't seem to realize this and choose to jump on the "it's EVIL & horrid DRM" bandwagon.
Both GfWL and Origin feature vastly superior offline modes compared to Valve's client.
Post edited May 15, 2012 by Phaidox
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SimonG: Well, you know it and I know it.

And now imagine how the folks here would react to a GfWL release ...
That would amuse me greatly.