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more mac, More Mac, MOAR MAC!!!

That's right. We've added an actual bucket full of Mac games to our catalog today. No, really, we got a bucket, filled it, and then made all of those games Mac compatible. Man, the way we do business can be odd sometimes. As usual, if you got the Windows version of one of these games previously, you'll be granted the Mac OS X version without any additional payment. Check the complete list of our Mac/Win dual-system games here.

The new huge batch of games includes acclaimed titles old and new. Here's a little preview just to show off some of them.

<iframe width="590" height="332" src="//www.youtube.com/embed/TuDIy4ILdzY" frameborder="0" allowfullscreen></iframe>

And here's the full list of new additions:

Lords of the Realm 3
Septerra Core
Still Life 1
Expendable
Fallout Tactics
Mob Rule
Trine
Jagged Alliance 2
Jagged Alliance 2 Unfinished Business
Jack Keane
I Have No Mouth, and I Must Scream
Costume Quest
Enclave
Smugglers V
World of Aden: Thunderscape
Stacking
Nancy Drew Curse of the Blackmoor Manor
Rogue Trooper
Legend of Kyrandia
Legends of Kyrandia Hand of Fate
Legends of Kyrandia Malcolm's Revenge
Shadowman
Haegemonia Gold
Iron Storm
Atlantis 2
Divine Divinity
Wizardry 6+7
Wizardry 8
Runaway: A Road Adventure
Runaway: Dream of the Turtle
11th Hour
Beyond Divinity
Realms of Arkania 3
Strike Suit Zero
Original War

EDIT:
Unfortunately, due to circumstances beyond our control, we needed to remove Daedalic Entertainment's The Whispered World from our Mac OS X lineup. We will offer a refund to anyone who bought the game between November 15 and November 20 2013, if they purchased the game based on Mac compatibility, and would like to get their money back. We're terribly sorry for this inconvenient situation!
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rampancy: I'm guessing that the only remaining holdup has to be legal rights to sell to Linux users.
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xyem: The only remaining holdup is GOG itself. Their reasons for not supporting Linux are ridiculous.For example.

If someone contacts Support because he can't get his copy of Fallout running on his Raspberry Pi with a video out that's connected to a six-panel e-ink display and he wants his money back, well, that puts us in a bad spot.
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xyem: Emphasis mine.
Bringing up my own example of reductio ad absurdum in arguing that our reasons for not supporting Linux are bad is kinda shoddy. We have actual reasons; you may or may not agree with them, but they're substantially better than you're indicating. And you know that, too.
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TheEnigmaticT: Bringing up my own example of reductio ad absurdum in arguing that our reasons for not supporting Linux are bad is kinda shoddy. We have actual reasons; you may or may not agree with them, but they're substantially better than you're indicating. And you know that, too.
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jorlin: You are probably referring to the regrettable absence of a reliable LSB (Linux Standard Base) across the various Linux distribution, or am I mistaken?
That's one. Another is, we sell *long term* support for our games; when you buy a title from us, you don't just buy a game. You buy into the fact that, five years from now, you will still be able to play that game you bought from us. In Linux, that's a little harder to feel comfortable guaranteeing than we do in other OSes.

Finally (and most importantly for us) is that support and testing cost money, and unless we support just one distro--which is not something that we want to do as we were evaluating supporting at least two if not three--that's money multiplied by each distro we add. And until we can find a cheaper, more automated way to test and remaster games for Linux, we can't do it and make money at it.
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CrowTRobo: I'm confused as to why these new Mac games require 10.7. Trine has a native Mac port and it only requires 10.5. And if the wrapper based Mac games do indeed use Wineskin, I don't see why 10.7 is required either since Wineskin works on 10.6. Strange.
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rampancy: It's likely a support issue; GOG is talking about their system requirements from the standpoint of their test machines. While they do have a wide range of Mac hardware to capture as wide a variance as possible, they don't have the ability to test all of the old hardware configs out there.

With the case for indie games, I'd go by the recommended/minimum requirements listed by the developers or on other places like Steam; for classic games I'd go by the requirements listed on other places too. A case in point is System Shock 2; my old Core Duo MacBook running 10.6 shouldn't be able to run it according to the requirements, but if you install the Windows version using CrossOver or Wineskin it works perfectly.
You are correct; we only promise our games work on computers we have seen them working on. More importantly, we only support platforms we can regress bugs on. :)
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SLP2000: Don't you think that this:

is the ultimate reason that you can't discuss with?
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xyem: No, because I can't think of any reason why such testing in Linux would be anything other than cheap and automated. If anything, Linux should be the cheapest and easiest to automate such testing.

I can build a system that launches a game in 100s of distros with various configurations and sends me a report of what worked and what didn't.. even down to graphical issues, input issues, framerate lag, resolutions that didn't work etc.

How do I know I can? Because I already have it planned out for when my own game gets closer to release.

What tests can you automate in Windows and Mac, that you can't automate in Linux?
The core problem is how very little we automate on any platform, not that Linux is more challenging to automate on. So until we get better at that, Linux isn't a great platform for us.
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TheEnigmaticT: The core problem is how very little we automate on any platform, not that Linux is more challenging to automate on. So until we get better at that, Linux isn't a great platform for us.
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xyem: This is what I mean by your reasons for not supporting Linux also apply to other OSes.

This reason actually boils down to "We chose to support Mac first and don't have the knowledge or manpower to extend to Linux too, we are unable to support it".
That's more or less exactly what I've been saying, yes.

Look: you can't deny that Mac is a larger market share than Linux, right? And we made the decision to move to Mac because it would make good business sense. Now, since Linux is not as big a market share as Mac, until we get better at how we work at testing and build mastering, we cannot move to Linux and not lose money in the process. You can argue that we could just toss a tarball up on our website and let you figure out the details yourself and I have reiterated many times that is not an acceptable solution for us because it does not fit into our philosophy of business.

This isn't ridiculous. It's the truth. I don't see why this continues to be a bone of contention.

EDIT: And dirtyharry50's right. We're waaaaaay afield of topic here. So may I suggest, if you want to continue this, look me up on IRC (where I see you often enough) or via PM.
Post edited November 17, 2013 by TheEnigmaticT