Delixe: Fallout: NV is going to live or die depending on how true this claim is:
"For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past."
It works for Morrowind, Oblivion (they even took the extra mile to support OBSE), Fallout 3... I don't see why is shouldn't.
And as much as one may dislike Steam - it's a giant leap forward from GfWL.
chautemoc: Sensible publishers don't see piracy as the huge problem others have made it out to be. More often than not, piracy is just the scapegoat for low sales on a shittily optimized game and/or console port and/or shitty game. It's a problem, just not something worth running to Steam for (in my opinion). This is why Ubisoft for example has gone insane while Stardock, BioWare, Blizzard, DICE, etc. are being reasonable and doing just fine (great, even).
Uhmm... World of Goo, developed by a indie company with 2 guys, no DRM, gotten praises everywhere, has been pirated to hell and back. As much as I hate DRM, I don't see piracy anywhere near being misused as a scapegoat.
Reasonable Developers? Yeah....
BioWare where the DRM has been put on the DLCs. Won't count how many times I ran into problems because of that, not even to mention that on- and offline savegames are different. Reasonable? I haven't had as much problems with ALL my Steam games, as with DA:O alone....
Blizzard I'd say remains to be seen. It's not that they've put out a lot of games after WoW, who has it's own DRM. We shall see where they'll heading with the "new" Battle.net.... a bit too early to sing those praises....