Posted July 14, 2010
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Ah. Sarcasm doesn't work well on the internet :p
But it is somewhat foolish to instantly assume it was the DRM. There are many possible explanations:
Their two major titles that fiscal year were Spore and Mass Effect PC, right? I think MoH: Airborne might have come out as well, but that series has been overshadowed by CoD since Infinity Ward was founded. Quite possible that Spore didn't get the love they wanted (not because of DRM, but because it was a casual game) and MEPC was a re-release, so many people had already played it.
Plus, their new DRM and focus on second-hand sales actually says a lot. Neither of those three games were huge multiplayer affairs, aside from Spore. So second-hand sales could easily have cut into that. So EA decided to focus on getting the second-hand market.
Plus, their new DRM was a GREAT PR move. It is even more restrictive than Activation Model Securom, but gamers are willing to accept it because DLC is oh-so shiny. And because it obviously isn't DRM since all the DLC is optional and thus it has no impact on people who acquire the game :p
I wouldn't be surprised if the activation models WERE a factor. But I sincerely doubt they changed away due to drop in sales. If anything, I suspect they changed away because everyone else was adopting it. And if you provide someone a more favorable alternative, they flock to you (even if said alternative is actually worse when you look at the reasons that people wanted it :p).
Hell, look at Impulse Vs Steam. They are essentially the same exact model, except that Impulse has a crapton less features (but as a result, doesn't require the client to be run). But people praise Impulse (well, they used to :p) because they didn't like the idea of having to always be online (even though they are...) while completely ignoring WHY Steam was always online (chat client originally, now a freaking awesome platform).