If you're of the mind that whatever's in the EULA is the way things are, then every copy of every game you "buy", whether it is from Steam, Gamersgate, GOG, or even a physical copy, is really just licensed. If you're of the mind that "buying" vs "licensed" is defined more by the actual characteristics of the transaction, such that tying a game to a service (like Steam) makes it licensed, while a no-strings-attached transaction (like GOG or a physical copy) constitutes an actual sale, then Gamersgate is in a bit of a gray area. Installing a game from Gamersgate requires using a downloader they provide, and once it's finished it decrypts the installation executable and installs the game; once this is finished the unencrypted executable is automatically deleted. If you want to reinstall the game then you'll need to use their downloader again (thus tying the game to Gamersgate like a service). However, it's easy to simply make a copy of the installer executable during the installation process, thus giving you all the installation files for future use, no strings attached. To complicate this a bit more, some of the games on Gamersgate also come with third-party DRM, requiring activation of the game after installation, thus tying the game to activation servers operated by someone other than Gamersgate. Sorry if that answer is a bit convoluted, but that's how it is.