1) Definitely,
the Witcher games, if you haven't played them. I thought the skill tree in TW2 was really well thought-out, and it was possible to build a strong version of Geralt regardless of which skills were applied; one of my gripes with RPGs is that non-warrior builds always feel a bit nerfed.
But alchemy Geralt was just as badass and deadly as Swordsman Geralt, and that's awesome.
2)
Valdis Story also qualifies, it has a good number of builds for each character that you can play (4 in total).
Here's what the skill tree looks like for one of the characters-
http://valdisstory.wikia.com/wiki/Wyatt_Skill_Tree You can also go full on demon or angle depending on what you like. Personally, I am making him into a neutral mage/swordsman.
3)
Divinity II also had awesome, and many ways to build your character, dragon form and creature; this game went all out:
http://divinity.wikia.com/wiki/Divinity_II_Skills 4)
Arcanum has so, so many choices for character builds, but I never finished playing my non-combat oriented debutante Elvish lady because the game is not easy on the eyes for me. Regardless, there are many ways to build your character, play the game, and use your skills accordingly,
http://www.terra-arcanum.com/sierra/game/game-skills.html 5)
Smugglers V is also cool because you can choose different character types, like bounty hunter, trader, and fleet officer etc, and then have ways to build them. I've only played as a trader so far, so I don't know how different fleet officer will be from trader, for example.
You might also want to keep your eye out for
Divinity Original Sin- there are many and awesome character builds, like shadowblade and witch, and then ways to build them. There's also a feature where the dialogue options you choose determine non-combat related characteristics of the two characters, which was a pleasant surprise as I've never seen that before.
edit:
Games you might want to stay away from include Skyrim, Dragon Commander and Long Live the Queen.
I love Skyrim, but it's true that your initial skills end up being unused as soon as you get more powerful stuff, and the same happens in Dragon Commander as well; if you're looking for a fun, easy RTS with choice/consequence type gameplay, DC is definitely cool for that.
LLtQ has the worst "skill development" because the game scenarios have a habit of pigeonholing you into certain builds to play the game and finish it; to be fair, this game is not about character building anyways, but more about exploring the story..in linear ways, though there are alternative linear paths which you can take.