I played Gothic not too long ago and really enjoyed it. Before that I tried Fallout 3 and left it after pouring at good 8 hours in it, but Gothic kept me interested.
Controls are a bit unusual but felt natural pretty fast. I actually like the fact to use one action button and directions keys to do anything. Something rare for me: I only used the alternate layout and did not feel the need to remap any of the keys, and it was all comfortable.
lowyhong: How does Gothic's gameplay (not combat) compare with Baldur's Gate?
It doesn't use the retarded real-time wannabe turned-based system of BG, that's for sure. You only play alone, though for brief moments you can have companions but they either escort you or are escorted by yourself and will attack enemies on their own accord. Combat can be hard at first, because you need to learn how to do it correctly, but also because your character simply sucks at it. It's quite a nice mix of combat driven by character skill and player reflex, where learning a new skill level will improve your speed and practicing your reflexes will let you move your character around and do some combo more easily. So supposedly you could attack enemies a bit stronger than you in the beginning if you have been practicing with the combat system, but you still need to invest points in combat skills and attributes to attack the strongest enemies and hope to survive large groups of them.
The start of the game is pretty cool, especially when you have to figure the world and how it works. It isn't very big, but feel coherent enough. Monsters respawn only when you advance the story and pass a new chapter, which means that you won't have to clear the same areas over and over, and only a few monster respawn, so if you cleared a group of 10 wolves, maybe you will find only 2 or 3 later. You get a few choices, like which camp to chose, but they do not amount to very much in the end as you will still do the same things whatever side you pick. As others mentionned, the story is linear but quite enjoyable at first, until it falls down into the "ancient evil comes back" and "you are the chosan one!!!11!!1" territory. But the exploration is very cool, and areas that are off-limit at some points are mostly done because you will encounter powerful enemies there, which you can still try to outrun or sneak by if you really want to explore the place. The map system was mentionned and it also a great touch.
All in all, not perfect and with some rough edges, but overall well-done and enjoyable. If you like exploration, finding small secret places out of the way, you will probably like this game.
ElPixelIlustre: No game compares with Baldur's Gate gameplay.
Icewind Dale? Baldur's Gate 2? Play mostly the same, have the same combat system, mostly turn around dungeon exploration ...