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Hexagons forever!

Battle Worlds: Kronos, a deep turn-based strategy game with very modern looks paired with old-school mechanics and hex-based presentaion, is available 50% off on GOG.com, for Windows and Mac OS X. That's $14.99 for the next 24 hours.

[url=http://www.gog.com/game/battle_worlds_kronos][/url]If you're an old-time military strategy gamer, Battle Worlds: Kronos will bring back many of your fondest memories. The playfield alone, divided into countless orderly hexagons, looks irresistibly familiar. Time-proven turn based mechanics allows for careful planning and provides room for the cleverest of stratagems. We're not big on the term "spiritual successor", as it is widely overused by modern game designers, but this is the spiritual successor to the classic Battle Isle series, if we've ever seen one. In this ambitious title, two single-player campaigns provide up to 30 hours of challenge and satisfaction, further extended by special maps and--of course--multiplayer modes, including the evergreen hot-seat option. Pair that with visuals absolutely perfect for a mid-range Sci-Fi strategy game, and what you get is a title no armchair general could possibly resist.

Bring order to the chaotic and dark times of the succession wars and lead humanity to victory--well, a part of humanity at least--in Battle Worlds: Kronos, for only $14.99 on GOG.com. The Indie Gem Promo offer lasts until Thursday, February 6, at 10:59AM GMT.
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P1na: Quick check of the reviews gives a "it's OK, but nothing special other than existing at a time when nothing else does what Kronos does". But I kinda feel like giving it a try, I feel like playing a game like this.
There's actually a substantial difference between the score in the popular reviews and the average score. The top reviews came in when the game was only just released and suffering from some day-one problems, mostly corrected in later updates. Just quick two cents from me, here. I'll leave the actuall "selling" you on the game to someone who played it longer than 30 minutes ;-)
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P1na: Anybody feels like selling it to me? I would be specially happy if there's some kind of tech tree progresion over the campaign, or unit XP, something like that.
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JaqFrost: I'm not sure I get what you mean by unit XP, but you upgrade your units during the mission which unlocks that 2-perk combo for you to bring a unit with it onto the next mission. Does that even make sense? =/

Splattercat has a partial let's play of the game if you want to check out the mechanics.
Unit XP, from what I know in other games, means that your units gain experience after battles and, thus, the better you are at keeping your units alive, the stronger your individual units become over rime. Keep in mind that I am basing my experience with unit XP on Master of Magic :)
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JudasIscariot: Unit XP, from what I know in other games, means that your units gain experience after battles and, thus, the better you are at keeping your units alive, the stronger your individual units become over rime. Keep in mind that I am basing my experience with unit XP on Master of Magic :)
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P1na: Yeah, that was the idea. I enjoy a lot more taking care of my units and see them grow than massing a horde of them and throw them at the enemy base. Specially when this XP can be kept across the campaign, this is why I enjoyed Battle for Middle Earth a lot more than C&C. ...Well, that and the cavalry charges.
My playstyle is a bit different as I tend to be more of a "cannon fodder" style general in strategies, which means I am real bad at those games :/