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Dungeons of Dredmore
Skyrim
Dungeon Siege
Fallout 3
The Witcher 2 (before the patch that let you store crap)
etc.

Guess what these have in common? Give up? They all make me bash my head on my desk because of the limited inventory. Yeah, okay, that would have been hard to guess.

I don't get games that decide you can only carry 40 items and then throw hundreds of them at you. In all of the games I mentioned above, I spend as much time deciding which item I should drop so I can pick up another item, than I do actually playing.

The problem is, that RPGs in general need you to carry around a ton of crap for crafting , potions of all sorts, quest items, alternative gear, loot, etc. but why would they limit what you can carry so that you essentially have to leave behind most of the loot you find. In games where you can craft "on the road" this isn't too bad - you can use up crafting elements to create the stuff you need to reduce load but when you have to lug it all around because there's no general storage chest AND you can only craft at certain spots (yes Skyrim, I'm looking at you) then it becomes an extremely tedious chore of running back and forward.

Dungeons of Dredmore is the worst of the bunch though. If you pick the three crafting schools, you quickly have 100+ items you need purely for crafting. And I do say NEED because certain crafting queues require hard to find items so you end up with a ton of stuff just in case you find one of these items. Then, when you find some good gear to sell along the road, you have to start juggling your entire inventory. For every 5 minutes I play, I seem to spend 10 minutes messing with my inventory to make more room -because the dungeons are a maze, it's not that simple to find a store to unload either and there's no connected storage chests to store crafting elements (a big oversight if you ask me).

So yes, I'm an inventory whore, a packing mule, sue me. Just gimme space and more space!
I have issues with being light in loot, so I try to keep what I get. :(
Skyrim and Fallout:

1. Open Console
2. player.modav carryweight XX
3. ????
4. Profit.
Eh, I'm sure most games will have some sort of cheat/mod that'll allow you to carry all you want. Still, I like reasonable limits, I mean, even when they ARE in place, all the crap you can carry around with you is totally blown out of the proportion. It's hard enough to roleplay when RPG basically forces you to carry lots of crap like 3 swords and 2 armors around without any proper place to store them or any penalties whatsoever. And most games will gladly allow you to stuff 20 axes in your pockets and gallop around with them! I liked what first Witcher did, that was great.
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Red_Avatar: Dungeons of Dredmore
Skyrim
Dungeon Siege
Fallout 3
The Witcher 2 (before the patch that let you store crap)
etc.

Guess what these have in common? Give up? They all make me bash my head on my desk because of the limited inventory. Yeah, okay, that would have been hard to guess.

I don't get games that decide you can only carry 40 items and then throw hundreds of them at you. In all of the games I mentioned above, I spend as much time deciding which item I should drop so I can pick up another item, than I do actually playing.

The problem is, that RPGs in general need you to carry around a ton of crap for crafting , potions of all sorts, quest items, alternative gear, loot, etc. but why would they limit what you can carry so that you essentially have to leave behind most of the loot you find. In games where you can craft "on the road" this isn't too bad - you can use up crafting elements to create the stuff you need to reduce load but when you have to lug it all around because there's no general storage chest AND you can only craft at certain spots (yes Skyrim, I'm looking at you) then it becomes an extremely tedious chore of running back and forward.

Dungeons of Dredmore is the worst of the bunch though. If you pick the three crafting schools, you quickly have 100+ items you need purely for crafting. And I do say NEED because certain crafting queues require hard to find items so you end up with a ton of stuff just in case you find one of these items. Then, when you find some good gear to sell along the road, you have to start juggling your entire inventory. For every 5 minutes I play, I seem to spend 10 minutes messing with my inventory to make more room -because the dungeons are a maze, it's not that simple to find a store to unload either and there's no connected storage chests to store crafting elements (a big oversight if you ask me).

So yes, I'm an inventory whore, a packing mule, sue me. Just gimme space and more space!
Interestingly, I actually wish RPGs were more draconian about their inventory limits. I want to feel like a survivor, damnit, not a freakin transport vehicle!
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jefequeso: Interestingly, I actually wish RPGs were more draconian about their inventory limits. I want to feel like a survivor, damnit, not a freakin transport vehicle!
High-five!
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jefequeso: Interestingly, I actually wish RPGs were more draconian about their inventory limits. I want to feel like a survivor, damnit, not a freakin transport vehicle!
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Fenixp: High-five!
*tries to high-five, but can't move due to being encumbered by his inventory*
LOL, I'm the opposite. It bothers me that even with limited inventories, most games allow you to carry hundreds of pounds of gear without any penalty (*insert mental image of RE4 trader opening his coat). Few games work well if you try to carry a realistic amount of weight.

Don't even get me started on connected storage chests. ;)
I am obsessive compulsive about loot.
In Skyrim average dungeon has 1000/1500 weight loot. I have 350 limit, my mule, sorry companion has about 300 so I end up doing 3/5 trips to get everything. And yes I do collect tankards, wooden bowls, jugs, laddles; everything.
Post edited December 03, 2011 by Cleidophoros
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jefequeso: Interestingly, I actually wish RPGs were more draconian about their inventory limits. I want to feel like a survivor, damnit, not a freakin transport vehicle!
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Fenixp: High-five!
Me three!
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Snickersnack: LOL, I'm the opposite. It bothers me that even with limited inventories, most games allow you to carry hundreds of pounds of gear without any penalty (*insert mental image of RE4 trader opening his coat). Few games work well if you try to carry a realistic amount of weight.

Don't even get me started on connected storage chests. ;)
I found that STALKER Shadow of Chernobyl with the LURK mod installed ended up being more realistic than what you usually get in RPGs/RPG-like games. You actually had to limit the amount of ammo and quest items you were carrying, not just the number of huge weapons. And IIRC it directly effected things like your stamina and (possibly) movement speed.

It could be frustrating if you didn't get yourself into the right "I am a Zone survivor, not a hero" mentality, but I kinda liked it.
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Cleidophoros: And yes I do collect tankards, wooden bowls, jugs, laddles; everything.
Reminds me of my younger brother, who will collect cracked and broken weapons in Diablo II to sell, even up into the last world.
Post edited December 03, 2011 by jefequeso
I'm on an Oblivion binge, and the worst part about the looting is how much food is everywhere. It's virtually useless (only heals a few points of fatigue) unless you have high Alchemy and it only aggravates my gamer OCD. Do I have to install a hunger mod to make all this food useful?

Please tell me there isn't so much damn food in Skyrim.
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jefequeso: Interestingly, I actually wish RPGs were more draconian about their inventory limits. I want to feel like a survivor, damnit, not a freakin transport vehicle!
avatar
Fenixp: High-five!
Heh funny that Fenixp should turn up - I was just about to moan about the inventory in System Shock 2 - that had the cruel trick of making you want to have more stuff than you could carry, then giving you a strength mod that increased your inventory size....with a limited, time dependant charge so if you didn't get OCD about going back to recharge points you could drop stuff randomly at the most inopportune moment
You could take a second strength mod to slot in when the first one powered down but this would then be using up one of the investory slots you wanted the stength mod to give you in the first place!
Oh and don't get me started about how the inovative 'crew log' system made you want to stand still and listen to stuff while the thought of your charge dependant gear powering down made you really not want to at the same time!
Great game though, masterpiece, really!
avatar
Red_Avatar: Dungeons of Dredmore
Skyrim
Dungeon Siege
Fallout 3
The Witcher 2 (before the patch that let you store crap)
etc.

Guess what these have in common? Give up? They all make me bash my head on my desk because of the limited inventory. Yeah, okay, that would have been hard to guess.

I don't get games that decide you can only carry 40 items and then throw hundreds of them at you. In all of the games I mentioned above, I spend as much time deciding which item I should drop so I can pick up another item, than I do actually playing.

The problem is, that RPGs in general need you to carry around a ton of crap for crafting , potions of all sorts, quest items, alternative gear, loot, etc. but why would they limit what you can carry so that you essentially have to leave behind most of the loot you find. In games where you can craft "on the road" this isn't too bad - you can use up crafting elements to create the stuff you need to reduce load but when you have to lug it all around because there's no general storage chest AND you can only craft at certain spots (yes Skyrim, I'm looking at you) then it becomes an extremely tedious chore of running back and forward.

Dungeons of Dredmore is the worst of the bunch though. If you pick the three crafting schools, you quickly have 100+ items you need purely for crafting. And I do say NEED because certain crafting queues require hard to find items so you end up with a ton of stuff just in case you find one of these items. Then, when you find some good gear to sell along the road, you have to start juggling your entire inventory. For every 5 minutes I play, I seem to spend 10 minutes messing with my inventory to make more room -because the dungeons are a maze, it's not that simple to find a store to unload either and there's no connected storage chests to store crafting elements (a big oversight if you ask me).

So yes, I'm an inventory whore, a packing mule, sue me. Just gimme space and more space!
Not sure about the other games but in Fallout 3 the containers/bins/filing cabinets etc are static so you can store what you want. Find the right location and you can store certain items by type like I do.

EDIT: A game that handles loot poorely is Dead Island. Only being able to hold 6 or so weapons but able to hold the entire islands worth of electrical and junk for crafting.
Post edited December 03, 2011 by Popinjay
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Aaron86: I'm on an Oblivion binge, and the worst part about the looting is how much food is everywhere. It's virtually useless (only heals a few points of fatigue) unless you have high Alchemy and it only aggravates my gamer OCD. Do I have to install a hunger mod to make all this food useful?

Please tell me there isn't so much damn food in Skyrim.
You have no idea; when I am back from a dungeon if I made a quick stop at a farm I will have 36 carrots, 25 potatoes, 45 cabbages, 12 wheat, 47 mead, 11 raw chicken leg, 25 salmon, 127 breads along with 50 assorted pieces of different food.