Posted June 13, 2013
Over the course of a year and a half, I've spent about $1200 on various Kickstarter projects - from gamepads to games to miniature figurines. Some were to be done after just a few months, others will take a few years.
And yet ... none have been a success so far. Here's some personal examples:
Bones Miniatures:
Part of it was supposed to be sent in September, the rest in March. Reality: we're June and they expect to send it all out by August instead, a whopping TEN month difference. Bad communication and a lack of updates makes a lot of backers grumbly (especially the store owners who bought large amounts).
iControlPad 2 for mobile phones:
To be released in November and they had a prototype ready so surely no problem, right? Wrong! At the last moment they decided to change the design by adding LEDs - LEDs which, turns out, are rather scarce right now. Lack of doing market research: CHECK! Result: 8 months overdue and they're STILL waiting for the LEDs to arrive and even they don't know when they will. Mind you: when they arrive, they still have to actually BUILD all the pads! Oh, and they said that if you wanted the most important part of the iControlPad 2 (the clamp which lets you attach you phone to it), you had to wait a further THREE MONTHS! For a piece you actually paid for!
Shadowrun Returns:
Despite getting almost 5 times the amount they were asking for, the devs basically said that:
- the game will be short
- no classes
- checkpoint saving
- no loot system
- no real inventory
- a fixed main character
etc.
Citing "limited funds" as the reason for this severely crippled game despite getting many times what they asked for, making people wondering whether they're not pocketing the large bulk of the money for another project.
Then there's more minor gripes like the Doublefine adventure not being to my liking visually - but the end result is that, so far, Kickstarter has been a huge disappointment. Delay after delay after delay for stuff I was supposed to get quite early and bad communication from most projects.
Am I the only one with bad Kickstarter experiences so far?
And yet ... none have been a success so far. Here's some personal examples:
Bones Miniatures:
Part of it was supposed to be sent in September, the rest in March. Reality: we're June and they expect to send it all out by August instead, a whopping TEN month difference. Bad communication and a lack of updates makes a lot of backers grumbly (especially the store owners who bought large amounts).
iControlPad 2 for mobile phones:
To be released in November and they had a prototype ready so surely no problem, right? Wrong! At the last moment they decided to change the design by adding LEDs - LEDs which, turns out, are rather scarce right now. Lack of doing market research: CHECK! Result: 8 months overdue and they're STILL waiting for the LEDs to arrive and even they don't know when they will. Mind you: when they arrive, they still have to actually BUILD all the pads! Oh, and they said that if you wanted the most important part of the iControlPad 2 (the clamp which lets you attach you phone to it), you had to wait a further THREE MONTHS! For a piece you actually paid for!
Shadowrun Returns:
Despite getting almost 5 times the amount they were asking for, the devs basically said that:
- the game will be short
- no classes
- checkpoint saving
- no loot system
- no real inventory
- a fixed main character
etc.
Citing "limited funds" as the reason for this severely crippled game despite getting many times what they asked for, making people wondering whether they're not pocketing the large bulk of the money for another project.
Then there's more minor gripes like the Doublefine adventure not being to my liking visually - but the end result is that, so far, Kickstarter has been a huge disappointment. Delay after delay after delay for stuff I was supposed to get quite early and bad communication from most projects.
Am I the only one with bad Kickstarter experiences so far?