Posted August 06, 2009
I used to love RTS games, but found recently that they've gotten too complex and fiddly for my tastes. Wondering what the RTS mavens here on GOG would recommend from the catalogue.
A quick rundown of likes/dislikes:
Warcraft: Loved I and II, found III got a little too fussy with a gajillion units and special powers.
Starcraft: Pretty much perfect. Again, a bit too much with the "every unit has eight special abilities" stuff on the upper levels.
Total Annihilation: Generally good, but the "shoot across 16 screens" units piss me off no end. There also seems to be an easy "defend, amass, go forth and smash" strategy that makes the game easy once you get over that first hump in every level.
Dawn of War: Nearly perfect; my system strains to run Winter Assault, though, and I really really really hate the limited zoom out (although I understand the design reasons behind it). The special units and unique powers are, again, a bit much for me to track.
Evil Genius: As much a sim as an RTS, I guess, but I loved it.
Freedom Force: As an old-school comic geek, this was tons of fun. A bit easy, but engaging.
Dune II: My all-time classic favourite RTS, but too dated to play now, alas.
Important things for me:
*Pausing. I like to be able to pause the game and issue commands; I like to play the games relatively fast with pause/order rather than play an unpausable game slowly to keep up with an AI that can issue 12 orders simultaneously.
*Simplicity. I don't need 30 unit types with 10 unique powers each. I'm interested in having my archers/riflemen/blasters outmaneuver and flank the enemy's units, not positioning my Super Golem to unleash an Omega Charge to trigger the Nurgle Blaster that activates the Alpha Beam to power up the Grunty Tankj to fire a Floop Laser.
*Fun theme. I'd rather have slime monsters fighting space aliens than Generic Red Guys fighting Generic Green Guys. I know it's just cosmetics, but I like getting into the funky theme of a game.
*Good AI. I hate online RTS playing for a variety of reasons, but largely because I kind of suck. Seriously. I'm an old man with a slow brain. StarCraft online was like six layers of hell, because it consisted entirely of me getting my butt handed to me by 14-year-olds in Korea. I like playing the computer.
*Short levels. I'm married, and my wife seems to have some strong opinions about me disappearing for four-hour levels. I know I can save and reload, but smaller maps and quick skirmishes are more enjoyable for me than massive, sprawling, plodding games.
*Customizability. This is pretty optional, and runs a bit counter to "simplicity," above, but I like a game where I can opt to increase unit cost to increase armour, or drop firepower for additional speed, etc. I much prefer to alter unit fundamentals than deal with 100 types of units.
What do you think, GOG? Is there an RTS that's right for me?
A quick rundown of likes/dislikes:
Warcraft: Loved I and II, found III got a little too fussy with a gajillion units and special powers.
Starcraft: Pretty much perfect. Again, a bit too much with the "every unit has eight special abilities" stuff on the upper levels.
Total Annihilation: Generally good, but the "shoot across 16 screens" units piss me off no end. There also seems to be an easy "defend, amass, go forth and smash" strategy that makes the game easy once you get over that first hump in every level.
Dawn of War: Nearly perfect; my system strains to run Winter Assault, though, and I really really really hate the limited zoom out (although I understand the design reasons behind it). The special units and unique powers are, again, a bit much for me to track.
Evil Genius: As much a sim as an RTS, I guess, but I loved it.
Freedom Force: As an old-school comic geek, this was tons of fun. A bit easy, but engaging.
Dune II: My all-time classic favourite RTS, but too dated to play now, alas.
Important things for me:
*Pausing. I like to be able to pause the game and issue commands; I like to play the games relatively fast with pause/order rather than play an unpausable game slowly to keep up with an AI that can issue 12 orders simultaneously.
*Simplicity. I don't need 30 unit types with 10 unique powers each. I'm interested in having my archers/riflemen/blasters outmaneuver and flank the enemy's units, not positioning my Super Golem to unleash an Omega Charge to trigger the Nurgle Blaster that activates the Alpha Beam to power up the Grunty Tankj to fire a Floop Laser.
*Fun theme. I'd rather have slime monsters fighting space aliens than Generic Red Guys fighting Generic Green Guys. I know it's just cosmetics, but I like getting into the funky theme of a game.
*Good AI. I hate online RTS playing for a variety of reasons, but largely because I kind of suck. Seriously. I'm an old man with a slow brain. StarCraft online was like six layers of hell, because it consisted entirely of me getting my butt handed to me by 14-year-olds in Korea. I like playing the computer.
*Short levels. I'm married, and my wife seems to have some strong opinions about me disappearing for four-hour levels. I know I can save and reload, but smaller maps and quick skirmishes are more enjoyable for me than massive, sprawling, plodding games.
*Customizability. This is pretty optional, and runs a bit counter to "simplicity," above, but I like a game where I can opt to increase unit cost to increase armour, or drop firepower for additional speed, etc. I much prefer to alter unit fundamentals than deal with 100 types of units.
What do you think, GOG? Is there an RTS that's right for me?