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Anything but "Meeeh!"

Escape Goat 2, a graphically enhanced sequel to MagicalTimeBean's fan-favorite brilliant stage-based platforming puzzle game, is available 10% off on GOG.com. That's only $8.99 for the first week!

[url=http://www.gog.com/game/escape_goat_2][/url]None have overcome the Stronghold of Toragos... will you be the first goat to do so? Escape Goat 2 is the follow-up to the critically-acclaimed 2011 indie game, featuring more than double the content: larger rooms, HD graphics, dynamic lighting, and a host of devilish new traps.Pick your path through the massive Stronghold, divided into ten unique zones. Worry not, brave Goat, for you have a friend on this mission: Your immortal mouse familiar can crawl to otherwise unreachable areas, to hit switches and distract enemies. Use your wits, reason, reflexes and courage to overcome each room, and save your friends from an eternal slumber...

Get ready for over 100 rooms filled with clever puzzles and devious traps, now presented in a whole new hi-def graphical style in Escape Goat 2, for only $8.99 on GOG.com. The special 10% off release discount offer lasts until Monday, March 31, at 3:59PM GMT.
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xxxIndyxxx: I Had no idea that they were even making a second one...
Well, uuhh, now you do :D
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BadDecissions: I loved the first Escape Goat; didn't know there was a sequel coming.
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MagicalTimeBean: I'll try to monitor these forums, all feedback appreciated!
So, how did you come up with the idea of the Escape Goat? :D
So which of the devs grew up with a Nintendo console? Own up, I know someone did. I can tell as I grew up with one >.>
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kevingadd: Linux and Mac builds should support basically any controller; we only have this limitation on Windows because we use XNA instead of SDL2.

Let us know if you need to use a non-360 controller on Windows and we can look into fixing that in the future.
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Nesoo: I was just thanking them because most stores (including GOG in the past... not sure if they've changed this for other game listings) just say "Full controller support", which causes a lot of confusion. It means that the game is fully controllable with a controller, no keyboard/mouse input required, if the controller is supported, but many people think it means that all controllers are supported... and are then (understandably) upset when their DirectInput controller doesn't work with it.
If we know that a game supports both DirectInput and XInput we usually make it known as is the case with Rogue Legacy, for example :)
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JudasIscariot: So which of the devs grew up with a Nintendo console? Own up, I know someone did. I can tell as I grew up with one >.>
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MagicalTimeBean: I had every Nintendo console growing up. How'd you guess? ;-)
I am in my errr thirtysomethings and I noticed on certain rooms where there a lot of jumps required that demanded split second timing like the old NES games did. Also, I noticed it on one room where you have 4 flaps in a vertical row and you have a column of blocks on a ledge of sorts. Now, you can charge using that headbutt move and then jump to place the mouse in block form as a stopper for you to headbutt the column into place so that it activates all 4 flaps BUT when you wish to get back you literally have maybe a second to try and use the headbutt move to get back to those blocks.

Let me know if this makes any sense or if I need to post a screenshot of what I am talking about. :)
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JudasIscariot: I am in my errr thirtysomethings and I noticed on certain rooms where there a lot of jumps required that demanded split second timing like the old NES games did. Also, I noticed it on one room where you have 4 flaps in a vertical row and you have a column of blocks on a ledge of sorts. Now, you can charge using that headbutt move and then jump to place the mouse in block form as a stopper for you to headbutt the column into place so that it activates all 4 flaps BUT when you wish to get back you literally have maybe a second to try and use the headbutt move to get back to those blocks.

Let me know if this makes any sense or if I need to post a screenshot of what I am talking about. :)
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MagicalTimeBean: There's a solution to this that doesn't require any precise timing!

We are probably in the same generation :-)
I won't let you poke holes in my carefully crafted theory behind your game designs :P

(We probably are the same generation : ) )