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Like father, like son.

Rogue Legacy, a proceduarally generated roguelike (or: rogue-LITE) platformer in which your dying character passes on his quest and heritage to his offspring, shaping a heroic saga generation by generation, is available on GOG.com for only $14.99.

I'm exploring the castle. I mean: The Castle. So did my father, and his father before him. I know much about its dungeons, its many traps and monsters, its secrets, and its riches. Part of that comes from my fathers journal. Part is my own observation. Without my ancestors' knowledge, I would be lost in these corridors. I don't know if I'll succeed, but I will make damn sure, that there will be a successor to our cause and he will come better prepared than I did. Now's the time of truth. I'll have to pull one of the levers. Left, or right? Left, or right? The journal says: "don't pull the one with the red gem!". Well, gee, thanks father. Didn't you know I was color-blind?

Rogue Legacy comes, apart from being a well-executed RPG/platformer mashup (or Metroidvania if you will), comes with one particulary inventive twist. Each time your hero falls to one of the many dangers lurking in the mysterious castle you explore, his child will take on his adventuring mantle and continue the quest as soon as it's grown. Some of the fathers skills, experience, and power is passed on to his children, each bearing also their own defining characteristics and traits. You will choose one of them and continue the adventure, not starting again from square one, but making the exploration a collective multi-generational effort. Pair that with excellent pixel-art graphics, carefully balanced mechanics, tons of items, creative enemies, and high replayability value, and what you get is a game that will constantly make you come back for more.

Prepare to die, and then die again, and still continue your quest and enjoy every moment of it in Rogue Legacy, for only $14.99 on GOG.com.
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DarkoD13: It looks nice. Has anyone played it? Is it worth $14.99?
Been playing it for the last two days and almost fell asleep at work because...I was playing this game the whole night before :D
Post edited June 27, 2013 by JudasIscariot
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JudasIscariot: Been playing it for the last two days and almost fell asleep at work because...I was playing this game the whole night before :D
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JMich: We've been through it before. You weren't playing, you were helping test the installer and playtest the release.
Yes, that's it..."playtesting".Yep, sticking with that one :D
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JMich: We've been through it before. You weren't playing, you were helping test the installer and playtest the release.
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JudasIscariot: Yes, that's it..."playtesting".Yep, sticking with that one :D
You work so hard Judas, we should give you a raise.
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JudasIscariot: Yes, that's it..."playtesting".Yep, sticking with that one :D
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TurnipSlayerr: You work so hard Judas, we should give you a raise.
You mean I'll actually get paid now? WOW :D

(disclaimer: inside joke between me and TurnipSlayerr :D)
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mistermumbles: For those who are interested, you can get the demo here. ;)
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JudasIscariot: You mean I'll actually get paid now? WOW :D
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mistermumbles: So are peanuts actually considered a form of payment if you're not Dumbo? =P
Peanuts? Man, that's high class right thar! I get a bowl of rice (uncooked) if I'm lucky :P

That demo is an old version that actually has balance issues with the lich king class being WAY too overpowered. Not knocking the demo per se, just letting people know :D
Post edited June 27, 2013 by JudasIscariot
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JudasIscariot: You mean I'll actually get paid now? WOW :D
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Maighstir: I bet you get another cardboard sheet under your desk and chair. That gets you a millimetre or so higher, slightly closer to ground level.
Oooh lordy. Ground level...high class livin':D
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TurnipSlayerr: You work so hard Judas, we should give you a raise.
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JudasIscariot: You mean I'll actually get paid now? WOW :D

(disclaimer: inside joke between me and TurnipSlayerr :D)
The fact that we don't get paid is a joke to you? I'm so hungry...
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JudasIscariot: You mean I'll actually get paid now? WOW :D

(disclaimer: inside joke between me and TurnipSlayerr :D)
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TurnipSlayerr: The fact that we don't get paid is a joke to you? I'm so hungry...
Live off the land, my young padawan, live off the land...
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twaitsfan: Looks nice, but the 2d platformer revival is wearing a little thin. There's a reason the genre evolved...
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zlep: I feel similarly about the 2d platformer revival, but this game stakes out its own evolutionary path. The multi-generational aspect, plus the almost RPG-like building of your castle and inhabitants adds a fun tactical layer to the platforming.

I'm very happy to see this game on GOG.
The runes that you find throughout the castle grant you special abilities, all of which stack if you use the same kind of rune on more than one piece of equipment :D

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Licurg: Wait, what ? I didn't know we're gonna get a release today :/
...



SURPRISE!


...
Post edited June 27, 2013 by JudasIscariot
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sephirex: 1. It's not a port.
Source: 2 minutes on google.

4. Some people like using controllers, and they added native support for 360 controllers.. Shame on them.

The rest aren't even relevant.
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Wishbone: 1. Even more bizarre then. All the games I have seen which contain hardcoded in-game control hints for the XBox controller are that way because they have been ported from the XBox, and the developer didn't bother to change it when porting it to PC.

4. Since all in-game control hints appear to be hard-coded for the XBox controller, they haven't "added support" for it, they have built the game around it. If anything, they have added support for a keyboard, only not very well. Unless of course, the in-game hints do change when using a keyboard, and all the screenshots I've seen just happen to have been taken while using an XBox controller. I find that extremely unlikely though.
The game hints DO change when you use a keyboard. I've tested this on my own setup.
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JudasIscariot: The game hints DO change when you use a keyboard. I've tested this on my own setup.
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Wishbone: Excellent! In that case, my assumptions were obviously wrong, fortunately. It's a pity that the control hints in every screenshot and video seem to be for the XBox controller, as it gives a wrong impression of the game.

How are the keyboard controls then?
You can easily rebind them and reset them to your liking. No finagling required.

Personally speaking, I had far more success with the Xbox 360 controller than I did with a keyboard. Don't get me wrong, I am a fierce proponent of the old KB + M combo, but I like using the right tool for the right job and I can't play platformers any other way.