It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
iainmet: The game itself was mainly aimed at the 360 so has all the bloom lighting and lower textures. The NPC's can look a bit goofy at times!
avatar
StingingVelvet: Dude, when Oblivion came out the 360 was a powerful piece of hardware compared to the average gaming PC.
Not really, it was equal to the average PC at best.
avatar
macuahuitlgog: Yeah, Oblivion is an old game, old like the XBOX 360. I wonder why a new XBOX 360 is still 250 euro here considering how old it is...
avatar
JudasIscariot: XBOX 360 meet VAT and other EU taxes/tarriffs/fees etc. etc.
Oh yeah, I forgot about those things...
Post edited May 18, 2012 by macuahuitlgog
avatar
macuahuitlgog: A lot of them look very disgusting. Can someone who is a fan of the Oblivion game, recommend me some mods that make them better looking? I don't want the mods to make the game too unrealistic though, like for example, turn homeless beggars and hard working peasants into super models.
This may not be the most helpful idea for you, but it's the best I could come up with. The best graphical upgrade you can get for Oblivion is to uninstall it and install Skyrim instead.

Seriously. It's like how you look at your older brother and you're just so glad that your parents got it right the second time that you can't imagine why anyone even talks to him except maybe out of pity.

>.>
avatar
tfishell: Sorry for the intrusion, carry on...
That reminds me when I tried Betrayal in Antara (GOG) awhile ago. It is a bit comical how at least the two main characters in the beginning have identical faces, only their hair and clothes are different when they have a dialogue.

It gives an impression of a paper doll game where you give the characters different wigs and clothes. Apparently Sierra got so lazy and cheap with that game that they re-used the same face even for two main characters.

In fact, the first dialogue felt almost like some basket case was talking to himself in the mirror, just chancing clothes and wig when he changed his split personality.
Post edited May 18, 2012 by timppu
avatar
iainmet: The game itself was mainly aimed at the 360 so has all the bloom lighting and lower textures. The NPC's can look a bit goofy at times!
avatar
StingingVelvet: Dude, when Oblivion came out the 360 was a powerful piece of hardware compared to the average gaming PC.
Depends if you are talking about graphics processing power, or amount of RAM (including RAM dedicated for video). Consoles, even when new, usually seem to be rather skimpy with RAM, which affects e.g. texture detail. I presume that's why ID wanted to make a revolutionary "streamed textures" system for their Rage. I think XBox has 512MB of RAM, and additional 10MB of "video RAM".

And before you say "yeah but Windows and shit eats all the PC RAM", swap file...
Post edited May 18, 2012 by timppu
avatar
timppu: Depends if you are talking about graphics processing power, or amount of RAM (including RAM dedicated for video). Consoles, even when new, usually seem to be rather skimpy with RAM, which affects e.g. texture detail. I presume that's why ID wanted to make a revolutionary "streamed textures" system for their Rage. I think XBox has 512MB of RAM, and additional 10MB of "video RAM".

And before you say "yeah but Windows and shit eats all the PC RAM", swap file...
I'm not sure what the average amount of RAM in a gaming PC was in 2005, but my overall point is that Oblivion was made for some pretty high-end tech at the time.