Posted January 20, 2012
Psyringe: If you want to let the recipient of a work of art experience the bleakness and harshness of a dystopian future, then you put the player in a role where he is either the victim of these forces (see 1984), or where he's at least forced to think about them. What you _don't_ do is putting the player in the role of a doer who commits all kinds of atrocities, is even _forced_ to do so in order to advance the story, gets rewarded for doing so, and has neither a reason nor an opportunity to question them.
One of my favorite nihilistic allegories in video gaming.