Arizona-Willie: I just ran into something that has happened several times.
I will be on a quest and following the dotted trail the game puts up to show up where to go.
I will be riding along for awhile then all of a sudden the dotted line turns around and goes the other way so I can turn around and ride for awhile and then it does it again and the dotted line flips around and tells me I'm going the wrong way again.
It can't make up it's mind where to go.
Just flips back and forth.
All I can do is pick another quest because that one isn't going to work. Can't finish it because the trail display is all messed up.
Anyone else encountered that?
Know how to make it stop flipping?
The dotted line is just a suggested path to get to the destination. Pathfinding is a complex problem to solve in video games and most games get it wrong to some degree with at least some things. Physics engines such as PhysX or Havoc etc. can help improve that a fair bit but it's still tricky to do, and so most games do have some sort of glitches that show up in their AI pathfinding algos.
That doesn't prevent one from completing a quest in The Witcher 3 though. When the dotted line is working right and you find it useful go ahead and use it by all means, but sometimes it will lead you where you think you need to go but since it is 2 dimensional and the game world is 3 dimensional it can be confusing as you can end up going right on top of the destination and wondering why it didn't activate or you can't find what you're looking for and the reason is that it is 3 stories up in the building or on the roof, or in the sewer 200 feet below.
When the pathfinding trail seems to be malfunctioning simply forget it is there. Bring up the map and look at where the end destination is that you're supposed to go to and explore the best path to get there on your own. There are a few times where it is a little challenging or confusing to find a hidden entrance or some other aspect, but it's not so hard as to make the game impossible to proceed. Case in point, on Ard Skellige near where the druids live and their tree of worship you end up quested to visit specific druids and if you go stand on top of the circle where the game leads you, they're not there. They're 10 feet underneath you inside the hill and you need to find the entrance to get in there. It is not hidden and not far away but you don't know where it is and have to wander around looking for something that will take you inside the hill. It actually _becomes_ confusing _because_ of the quest marker location and pathfinding trail leading you astray. If instead you were told to go visit the druids near the magic tree or whatever, and the quest marker was on the tree itself, and then it said to explore the area to find the entrance to the druid's hut and put up one of those huge orange circles to explore within it'd only be a short time until you found it because you know the region within where it can be found. Every time I went back to that area though, even though I had been there a few times I always found it hard to find the damn entrance to the 2 underground buildings they have there. :)
The problem with the quest markers in games is that we have a natural tendency to want to walk to them in a straight line like a bug to a bug light, and only veer off our course when an obstacle is in the way, then we hit another obstacle and do this obstacle course dance while turning back towards that straight line to the end destination as much as possible rather than carefully observing our surroundings and finding the most sensible path to get there rather than the most direct route as the bird flies. I find that I stumble with that in a lot of games though. Eventually I stop looking at the map as much and look more at my surroundings, plot out potential paths in my mind to not necessarily get to the end destination as fast as possible, but to find the next location that might lead me one step closer, then survey my surroundings again and plan or replan my path. When doing that, I may use the quest marker on the map and other queues as part of the decision making process however I try to avoid using them in a manner like a bug flying into a bug light as that is usually frustrating tripping over all kinds of obstacles, mountains in the way, cliffs, and other crap.
Hope this helps.