'The Fall of Winterhome' - brand new scenario is OUT! Endurance mode is coming up next!
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun
"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat
"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.
What decisions will you make so the society can survive? What will you do when pushed to the limits? And... ...who will you become in the process?
THE CITY MUST SURVIVE
Frostpunk is a city-survival game where heat means life and every decision comes with a cost.
MAINTAIN THE HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.
MAKE THE LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.
WEIGHT YOUR CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.
The world covers not only bits of the past but also the potential means to secure the future of your people.
© 2017 11 bit studios S.A. Frostpunk™, 11 bit studios™ and respective logos are trademarks of 11 bit studios S.A. All rights reserved.
Built to Serve
Build an automaton
In the New Home scenario, accept all groups of refugees
Set up 2 Outposts in one playthrough
Finish the New Home scenario
In the New Home scenario, save every person in Frostland
Once More unto the Breach
Provide an amputee with a prosthesis
Stay in power after your people threatened to overthrow you
Have maximum hope and no discontent
Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork