7 Days to Die

7 Days to Die (2024)

by The Fun Pimps, Telltale Games
Genres:Role-playing (RPG), Adventure, Strategy, Indie, Shooter, Simulator
Themes:Open world, Action, Horror, Sandbox, Survival
Game modes:Single player, Co-operative, Multiplayer, Split screen
Story:Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!Show more
user avatarAdded by @PeegeeTips
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Stories about this game (3)
What’s your memory of 7 Days to Die?Share your favorite moments and see what others remember about this game.
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1800 hours of playtime and counting. Solo or with friends, this game is a highly customizable experience, both through game-settings and through modding. The atmosphere can be anything from pleasant to tense, as you sneak around sites trying to find useful stuff or complete a mission. Pay attention or pay the price! It is a "sandbox game", in the sense that the game doesn't set any goals for you. You can play singleplayer or set up a server to play either alongside friends or in one or more teams. The name hints at the default setting for the core "gameloop", in which you have 7 days to set up a base, to protect yourself from when a sudden horde of zombies will attack you. Survive and you get another 7 days. You are, by default, immortal as you resurrect shortly after dying, but that fact, and how much you suffer from dying, is customizable. Get good enough to stay ahead of the threat, or simply set the threat to zero, and you will have time to focus on building something nice for yourself, using a fairly rich set of buildingblocks, furniture, and paint-options. The game also includes a primitive but useful function for powering and wiring up some things, like lights, automatic doors, and autotargeting gunturrets. Resources can be collected by buying them from traders (no other NPC:s for now), by searching surrounding locations, or by gathering materials and building stuff yourself. The traders offers a set of tasks to complete for rewards, and also buys some of the things you might want to sell. At the current state (v1.3) it is hinting at some kind of background story, but none actually exists in-game. Low-level modding is fairly easy as long as you are willing to read the guides on Fandom.com, and learn some markup-language-coding in XML. Mid-level modding can be done through trial and error with more poking around in the games XML-files, and learning how to code basic "regular expressions". High-level modding is possible, but beyond my scope at this point.
user avatar@JRaneuser avatar@JRane
March 27, 2025
The description says it better than i ever could. I have been playing the pre-alpha for years now and with every update i enjoy it more. I see Wintercastle has played for 1800 hours. This is comparable to the hours that i have enjoyed this must have game. The best part is the infinite ways to play it. My highest level Char was around level 300. Pleas, bring this to GOG!
user avatar@throetuser avatar@throet
May 11, 2025
Looks like a great game. I plan to try it out on Steam, since it's only available there so far, but I'll be refunding it prior to my two hour mark regardless. It would be nice to not be required to submit to their draconian policies in order to play this.
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