Connections

Connections (1995)

Genres:Adventure, Strategy, Point-and-click
Themes:Educational
Game modes:Single player
Story:Connections is a first-person adventure game based on the documentary television show hosted by James Burke. Players are thrust into a world where different eras of civilization have been mixed together, and must make the connections that will make sense of it.
user avatarAdded by @jamessolonika
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Stories about this game (2)
What’s your memory of Connections?Share your favorite moments and see what others remember about this game.
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user avatar@aristgduser avatar@aristgd
February 08, 2025
A point and click fetch questing adventure through episodes of Connections 2, this game makes the most of its FMV characters and early 3D models. For anyone nostalgic about the show, it's a fun romp. I recall this taking about an afternoon when I was a youth. I would love to be able to play it again on a modern system and maybe show my younger friends what games used to look like when they were trying to teach you something.
I played this game as a kid and it inspired me with a sense of wonder, fascination, and curiosity for science and history that none of my classes could match. While the FMVs could be a little corny and the puzzles a little mystifying, the central mechanic of "connecting" seemingly unrelated concepts through historical or scientific links is an unparalleled demonstration of how the different subjects we're taught at school are all interwoven. It was the first time as a child that I started to understand the timeline of humanity not as a series of dates and wars and kings but as webs of causes and effects. It wasn't until I took a History of Technology class in college that I learned the academic terms for the ideas that this game communicated. I would absolutely love for this game to be playable, not only to replay it myself and show my friends, but also because I desperately want more media like this for both adults and children. So often we're encouraged to take things out of their contexts, or imagine that we can be isolated and insulated from events and ideas outside of our little worlds. I want a chapter of this game where a chain starts with a Byron poem and ends with modern computers. I want kids to be inspired like I was inspired. I've been hoping for this game to get the GOG treatment since GOG began, and I know it's a long shot: at time of writing I am the 21st upvote. Maybe I'll never get it. But maybe someone will see my little love letter to this game and make something new.
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