Hollywood Pictures II

Hollywood Pictures II (2007)

by Sayonara Software, Kalypso Media
Genres:Strategy, Simulator
Themes:Business
Story:Run your own Hollywood Studio, produce big budget movies and become the greatest producer ever! In Hollywood Pictures 2 you are taking over the director's chair. In this game, you are taking over a small scruffy movie studio and got the task to rehabilitate the studio, to produce successful blockbusters and to win the most dignified awards. Stay in touch with the biggest actors and famous directors, shoot and edit your own movies, extend your studio complex and keep an eye on your accounts -- Hollywood will be at your feet!Show more
user avatarAdded by @rayen80
Vote to bring this game to GOG and help preserve it.
8
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Hollywood Pictures II?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Hollywood Pictures II and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 892
458
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
39 837
1127
Myth: The Fallen Lords
Myth: The Fallen LordsA real-time tactical game from Bungie Studios, Myth: The Fallen Lords is set in a gothic fantasy realm where the nations of men are in danger of being eradicated. With limited numbers and dwindling odds, players must overcome the impossible to defeat Balor and the powerful Fallen Lords.
Action
Fantasy
Horror
Action
Fantasy
Horror
9 960
37
Elite
EliteElite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
Open world
Action
Science fiction
Sandbox
Business
Open world
Action
Science fiction
Sandbox
Business
3 370
6
Command & Conquer: Red Alert 2
Command & Conquer: Red Alert 2The Soviets are back and this time they’re on American soil. Fight for the red, white, and blue – or just the red. But be careful – the mystical madman Yuri, with his mysterious mind-control technology, is readying his army for a shot at world domination.Fight on the side of freedom or battle behind the Iron Curtain. Prism tanks, Tesla Troopers, Terror Drones, Desolators, Psychic Mind Control Giant Squid, and Sonic Dolphins are just a small part of your arsenal. Play either side in the full solo-play campaign or as one of the nine nations in eight modes of multiplayer.
Fantasy
Historical
Science fiction
Fantasy
Historical
Science fiction
12 726
7
Warcraft III: Reign of Chaos
Warcraft III: Reign of ChaosWarcraft 3: Reign of Chaos is an RTS made by Blizzard Entertainment. Take control of either the Humans, the Orcs, the Night Elves or the Undead, all with different unit types and heroes with unique abilities.Play the story driven single player campaign, go online to play default- or custom maps against people around the world or create your own maps with the map creation tool.
Top
Fantasy
Warfare
Top
Fantasy
Warfare
39 495
41
Warcraft II: Tides of Darkness
Warcraft II: Tides of DarknessWarcraft II: Tides of Darkness is a Strategy video game published by Blizzard Entertainment released on 1995 for MS-DOS. Warcraft 2 is a successor of the popular Warcraft real-time strategy game. The game contains many improvements over the previous version in graphics, sounds and playability. The Multiplayer was also greatly improved allowing up to 8 players in the marvelous multiplayer skirmish.
Top
Fantasy
Top
Fantasy
38 737
10
Metal Gear Solid HD Collection
Metal Gear Solid HD CollectionFrom the critically acclaimed director, Hideo Kojima, Metal Gear Solid HD Collection offers a handful of the most popular Metal Gear Solid titles from the past in true HD for the first time ever. Featuring three complete games, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid: Snake Eater and Metal Gear Solid: Peace Walker, the HD Collection offers old and new fans a chance to experience the epic game play, design and storytelling of the MGS franchise. The "Metal Gear Solid (MGS)" series is the seminal work of Hideo Kojima, Japan's master game creator, and the progenitor of the stealth action game genre. The series has become a global phenomenon, with over 27 million copies sold worldwide. The player controls a secret agent from an elite special forces unit who is sent on solo sneaking missions through enemy installations, vast jungles, and sometimes even the thick of battle. Alone and surrounded by the enemy, even a special forces agent will find it tough to come out alive. But that is the secret behind the series' popularity-the cerebral challenge of figuring out how to avoid combat, and the thrill of sneaking through enemy territory undetected.The MGS series is also known for its storyline, which blends seamlessly with the gameplay. The scenarios are based on extensive research and incorporate the drama of actual developments in society. These elements have made MGS what it is today: a mature work of entertainment that transcends national borders and the confines of video games, and one of the leading products of the Japanese content business.
Action
Stealth
Action
Stealth
23 685
6
Warcraft: Orcs & Humans
Warcraft: Orcs & HumansWarcraft: Orcs & Humans is the first strategy game from Warcraft series developed by Blizzard Entertainment. The Orcish hordes are summoned through the dark portal to the peaceful human Kingdom of Azeroth. When the two races met each other, terrible war has began. Only one race can dominate the land. Player can choose to play for Humans or Orcs. There are 12 scenarios for both sites with mostly single objective: to destroy the enemies. You have to mine gold and wood and produce buildings and soldiers.
Fantasy
Fantasy
29 637
4
Breath of Fire: Dragon Quarter
Breath of Fire: Dragon QuarterBreath of Fire: Dragon Quarter is a radical departure from the previous titles of the Breath of Fire series, and in some ways from standard Japanese-style role-playing games in general. The game is built like a huge dungeon crawler, with no overworld map. The combat is tactical: each character has action points (AP), which can be used to move around the screen during an enemy encounter, and perform a variety of combo attacks. There is no magic in the game, and many of the items found in dungeons are random. All the enemies are visible on screen. Depending on who first initiated a physical contact, the party or the enemies get an extra turn in battles. The game allows (and even encourages) the player to restart it from the beginning, keeping the items and the party experience. The game also features a special counter - Ryu can use his traditional dragon transformation abilities, but the counter raises with each such transformation, and when the counter reaches 100, the game is over. Raising the D-ratio allows characters to access new areas every time the game is replayed.
Fantasy
Fantasy
2 509
16