Jane's F/A-18

Jane's F/A-18 (2000)

by Jane's Combat Simulations, Electronic Arts
Genres:Simulator
Game modes:Single player, Multiplayer
Story:One of Jane's Combat Simulations' last products, F/A-18 pits the player as an American navy pilot, flying on one side of a Russian civil war around the Kola Peninsula. The model we get to fly is the F/A-18E Super Hornet, based at the US Carrier Ronald Reagan. The game includes a branching campaign, a complete mission editor and 8-player networkable game.Show more
user avatarAdded by @andromedius
Vote to bring this game to GOG and help preserve it.
386
Stories about this game (1)
What’s your memory of Jane's F/A-18?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@wostermannuser avatar@wostermann
January 29, 2025
Anyone who's played the Jane's series knows why these sims are unforgettable. Modern flight sims have graphics that blow older tittles out of the sky (pun intended) but there's just something about the atmosphere of playing a Jane's game that doesn't seem to exist anymore. The inflight refueling, carrier ops and mission editor are strong points of this game. There are still forums where people are jumping through hoops trying to get this game to run on modern hardware. It would be awesome to preserver this title so it can still be played.
Those games also need your vote!
Forza Horizon 2
Forza Horizon 2Race through a massive wide-open world featuring dramatic weather and day-to-night cycle in Forza Horizon 2. Instantly connect with friends in the ultimate celebration of speed, style, and action-packed driving. Explore beautiful and exotic locations in more than 200 of the world’s greatest cars, all created with precise detail in stunning 1080p.
Open world
Open world
576
Katawa Shoujo
Katawa ShoujoKatawa Shoujo is a bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan. Hisao Nakai, a normal boy living a normal life, has his life turned upside down when a congenital heart defect forces him to move to a new school after a long hospitalization. Despite his difficulties, Hisao is able to find friends—and perhaps love, if he plays his cards right. There are five main paths corresponding to the 5 main female characters, each path following the storyline pertaining to that character.
Erotic
Drama
Romance
Erotic
Drama
Romance
227
2
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
76 214
511
Mobile Suit Gundam: Journey to Jaburo
Mobile Suit Gundam: Journey to JaburoMobile Suit Gundam: Journey to Jaburo is an action game based directly on the Mobile Suit Gundam films and series. The game begins at the start of the series and ends at the ending of the second film. The game plays in an action game format with a standard third person view. It features newly hand animated cutscenes that depict events from the original television series as well as a CGI opening depicting a space battle from the One Year War and then a scene of the Gundam destroying several Zaku IIs before being attacked by Char Aznable. It is also the prequel to Mobile Suit Gundam: Encounters in Space. The English dub of the video game features the voices of the actors who were cast for the Mobile Suit Gundam television series as with most games subsequent to the series' dubbing, rather than the English cast of the films. Journey to Jaburo takes place during the One Year War, and depicts the crew of the White Base making their way from the Side 7 sector of space colonies to the Federation headquarters at Jaburo. The game starts at Amuro Ray's home of Side 7, where three Zaku mobile suits attack the Federation's prototype mobile suit weapons. Amuro, in the confusion, fights the Zaku units in the Gundam, and is assigned to the White Base as the Gundam's pilot. After the White Base leaves the colony, it is pursued by Char Aznable, "The Red Comet". Char attacks the White Base during re-entry (where the power of the Gundam's beam rifle was revealed), which diverts them into the Zeon-controlled territory of North America. After going through many Zeon defenses (including Garma Zabi in Seattle), the White Base heads into Asia, where they battle Ramba Ral, an ace pilot who raised Sayla Mass when she was a child. After Ramba Ral commits suicide by jumping into Gundam's hand with a grenade, the White Base crew makes their way to Belfast for repairs. After they leave Belfast, they eventually make it to Jaburo, where Char's "Mad Angler" squadron finds the location of the base, and launches a massive attack to conquer it. The Zeon forces are beaten back, and the White Base, now dubbed the "13th Autonomous Mobile Squadron", heads out into space.
Action
Action
125
Colin McRae Rally 2005
Colin McRae Rally 2005Colin McRae Rally and more recently; Dirt, is a racing video game series developed and published by Codemasters. Colin McRae Rally and Dirt 2 have since been developed and published for Mac OS X by Feral Interactive. Started in 1998, the franchise has been a critical and commercial success and is generally acknowledged as a pioneer of realistic rally sports racing games. The series is named after the World Rally Championship driver Colin McRae, who provided technical advice during development. Despite McRae's death in September 2007, Codemasters retained the use of his name on their rally games until the release of Dirt 3, where the moniker was dropped.
Non-fiction
Non-fiction
2 508
2
Colin McRae Rally 04
Colin McRae Rally 04There are 4 classes of cars: 4WD, 2WD, Group B and Bonus. The bonus class are cars that are not usually raced in rallies. This fourth incarnation of the Colin McRae Rally series, unlike in the previous three games, has no official WRC team license. All of the cars' liveries are either fictitious or taken from championships other than the WRC. Nicky Grist is replaced by Derek Ringer as the co-driver voice in the game. There are six championships to complete in the game.
Non-fiction
Non-fiction
338
2
Need for Speed: Carbon
Need for Speed: CarbonNeed for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3] Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)
Open world
Open world
6 182
11
Midtown Madness
Midtown MadnessMidtown Madness (also known as Midtown Madness: Chicago Edition) is a racing game developed for Windows by Angel Studios (now Rockstar San Diego) and published by Microsoft. The demo version was released via download on May 1, 1999 and the completed game was released toward the end of May 1999.[1] Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago and its objective is to win street races and obtain new cars. Unlike racing games that restrict the player to a race track, Midtown Madness offers an open world recreation of Chicago. This setting was said to provide "an unprecedented degree of freedom to drive around in a virtual city".[2] Players can explore the city via one of several modes, and can determine the weather and traffic conditions for each race. The game supports multiplayer races over a local area network or the Internet. The game received generally positive reviews from gaming websites.[3]
Open world
Action
Open world
Action
3 486
7
Dungeon Keeper 3
Dungeon Keeper 3Dungeon Keeper 3: War for the Overworld is a cancelled title in the Dungeon Keeper franchise. Players were charged with managing evil creatures in an underground dungeon and protecting it against the stereotypical righteous and goodly adventurers that conventionally appear in role-playing video games. The series won praise from reviewers for its innovative design and devilish humor. The sequel to Dungeon Keeper 2, it was set to lead the player to do battle in the surface realm of the goodly heroes. A short trailer for the game is included in Dungeon Keeper 2.
Fantasy
Fantasy
27
3
Dwarf Fortress
Dwarf FortressIn this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong. The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more. It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Open world
Fantasy
4X (explore, expand, exploit, and exterminate)
Sandbox
Survival
Open world
Fantasy
4X (explore, expand, exploit, and exterminate)
Sandbox
Survival
6 173
6