Magic & Mayhem: The Art of Magic

Magic & Mayhem: The Art of Magic (2001)

by Charybdis, Bethesda Softworks, Sold Out Software, Virgin Interactive Entertainment
Genres:Role-playing (RPG), Strategy, Real Time Strategy (RTS)
Themes:Action, Fantasy, Historical
Game modes:Single player
Story:Magic & Mayhem: The Art of Magic is a 3D role-playing / strategy hybrid. You'll battle enemy creatures and wizards by conjuring forces and developing spells from the magic laws of Chaos, Law and Order. This unique magic system allows you to develop an individual strategy for each mission, altering the spells and creatures you use in battle each time. Summon fantastic creatures from mythology-giants, archers, undead minions, dragons, knights, and much more. Your character's skills and abilities develop as the game progresses through items found in scenarios and experience gained from successfully completing tasks. Robust multiplayer support allows gamers to battle head-to-head with up to eight friends or computer opponents over LAN or the Internet, including head-to-head and team play.Show more
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Stories about this game (5)
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user avatar@c_casauser avatar@c_casa
January 29, 2025
One of my earliest PC gaming memories. An interesting magic system with fun multiplayer, and an atmospheric and fully voice-acted story campaign. I even tracked down a physical copy but can’t get it working. Would love to play this again GOG!
I've done a playthrough of this game on my YT channel on the hardest difficulty. I've played this game countless times and would really like to see it on modern systems with a widescreen fix. I have a physical copy of this game but neither that nor the Abandonware copy works on Win 10 anymore. Hope it'll come to GOG in the near future.
user avatar@Djaronuser avatar@Djaron
April 14, 2025
When i got this game at its initial release, i was really pleasantly surprised: it was an hybrid game of RTS but not just that... The whole concept was simple (capture key points on the battlefield) with whatever tools your character had at their disposal... but then, each map was also a giant puzzle on its own, because you had to figure out the best ways to conquer the key points despite cleverly deployed opposition and conditions. Just add to that the fantastic soundtrack composed for this gam by AfroCelt Sound System band, and i was so immersed in my little battles for hours: trying out strategies, failing and learning from my failures, grasping whatever better strategies to use, watch all of my cute summoned creatures do their stuff. I had so much fun for countless hours in early 2k's... I suppose what causes problem to get this gem on GOG would be the soundtrack licensing ? Otherwise it sure is not a hugely popular or well known title, more of a hidden gem in fact... But a good old game deserves to be protected and to become part of gaming legacy for the future...
user avatar@Zarak30user avatar@Zarak30
April 23, 2025
This is how a wizard game should feel like, imagine if we can get this one up again and have someone out there notice and make a present updated similar game.... The Dream!
user avatar@Grimmpuser avatar@Grimmp
June 11, 2025
Very unique blend of RTS and RPG. By no means was this the best rated game, but the mechanics delivered resource management, unit management and combat straight from RTS, but the campaign had also RPG elements. In the campaign you unlocked new units trough mission progression, and you had limited spell slots, which forced you to choose which spells and units you wanted to bring into the mission, which in turn gave another dimension of depth into the game. I also remember there was good soundtrack there. For me it is an old game classic worth preserving for its innovative approach to rts and rpg blend that just worked.
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