Mickey Mouse: The Computer Game

Mickey Mouse: The Computer Game (1988)

by Gremlin Graphics Software Ltd.
Genres:Adventure, Platform, Arcade
Themes:Action, Fantasy
Game modes:Single player
Story:An action / platformer based on the popular Mickey Mouse character
user avatarAdded by @Heal.n.Glow
Vote to bring this game to GOG and help preserve it.
11
Stories about this game (0)
What’s your memory of Mickey Mouse: The Computer Game?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Mickey Mouse: The Computer Game and inspire others.
Those games also need your vote!
The Elder Scrolls IV: Oblivion Remastered - Deluxe Edition
The Elder Scrolls IV: Oblivion Remastered - Deluxe EditionThe Elder Scrolls IV: Oblivion Remastered Deluxe Edition includes: - Digital base game - Unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets - Digital Artbook and Soundtrack App - Shivering Isles and Knights of the Nine story expansions - Additional downloadable content: Fighter’s Stronghold expansion, Spell Tome Treasures, Vile Lair, Mehrune’s Razor, The Thieves Den, Wizard’s Tower, Orrery, and Horse Pack Armor
New
Open world
Action
Fantasy
New
Open world
Action
Fantasy
4 454
124
Xenosaga Episode I: Der Wille zur Macht
Xenosaga Episode I: Der Wille zur MachtXenosaga: Episode I - Der Wille zur Macht, the first chapter of a trilogy, is a Japanese-style sci-fi role-playing game, sharing many common themes and gameplay elements with Xenogears. The battle system is not unlike the one used in Xenogears (combo attacks, AP and EP gauges, etc.), but random encounters are eliminated. Instead, the enemies are now visible and battles can be avoided. During combat the few upcoming ally and enemy turns are shown onscreen, allowing the player to make strategic decisions based on who will act next. A rolling slot moves with each turn as well, conferring a bonus such as added damage or bonus XP for any action on that turn. If the enemy would be in position to take an advantage then the player can expend a character's "boost" gauge to cut in and act next, although enemies can boost as well, and enemy boosts always over-ride player boosts. Each character has a unique tree of Ether spells they can learn by spending Ether points earned in battle, with lower spells requiring spells above them to be purchased first. After a spell is purchased, so long is it does not require a unique talent of that character, the spell can also be purchased and learned by any other character that can afford double its normal cost. The Anti-Gnosis Weapon Systems can be equipped with different weapons and accessories and can be used in combat provided that a character has enough AP on that turn to board their AGWS.
Fantasy
Science fiction
Fantasy
Science fiction
3 060
7
Onimusha 3: Demon Siege
Onimusha 3: Demon SiegeOnimusha 3 is the third game of the Onimusha series. The game retains elements from previous games in the franchise including the use of multiple special weapons in order to fight enemies and absorb their energy to enhance the weaponry. This time the player primarily controls both Samanosuke and Jacques in separate scenarios. The two are able to exchange items in order to solve puzzles. The development from this game started after the release of the PlayStation 2 which allowed the team to work on a 3D engine to design 3D backgrounds. In order to appeal to the Western market, the team set this game in Paris and chose French actor Jean Reno to portray Jacques. Onimusha 3 has been generally well received by publications for video games. Most of the writer's praise focused on the improved controls and the use of a 3D engine that allowed better combat and visuals, respectively. The game also generated good sales with over 1.5 million copies sold as of May 2008.
Action
Historical
Action
Historical
1 934
6
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
43 654
1163
Final Fantasy Tactics: The War of the Lions
Final Fantasy Tactics: The War of the LionsAn updated version of the PlayStation game Final Fantasy Tactics, released on PlayStation Portable and later released on iOS and Android. "The stage is set for what history would one day record as the War of the Lions. Experience new CG cinematics. Meet new Characters. Explore new jobs & missions. Wage new multiplayer battles. Behold a new legend!"
Fantasy
Historical
Warfare
Fantasy
Historical
Warfare
3 182
6
Haunting Ground
Haunting GroundThe story follows Fiona Belli, a young girl who the player must guide through Belli Castle and its immediate environments in an effort to escape. Along the way, players must solve puzzles, unlock doors and evade, hide or attempt to fight against the castle's inhabitants. Fiona is accompanied by Hewie, a White Shepherd and the two must work as a team to solve certain puzzles and outwit their pursuers.
Horror
Survival
Horror
Survival
3 190
44
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
77 296
537
Rule of Rose
Rule of RoseRule of Rose is a survival horror game in which the player, who controls Jennifer, explores the game environments and furthers the plot by accomplishing tasks and experiencing cut-scenes while sporadically encountering enemies and bosses. Taking place in England in 1930, Rule of Rose centers on Jennifer, a young woman who is led to an abandoned orphanage by a small boy.
Horror
Survival
Horror
Survival
3 204
38
Silent Hill: Book of Memories
Silent Hill: Book of MemoriesSilent Hill: Book of Memories is a Silent Hill role-playing spin-off game exclusively for the PlayStation Vita. The primary focus of the gameplay is on dungeon-crawling and cooperative multiplayer action, rather than the survival horror elements that the series is known for. Players can work together as they explore several different Otherworlds, solving puzzles and defeating creatures to advance through the Nightmares and uncover the truth behind the Book of Memories. Scare rooms, limited resources, and dark atmosphere all return but in a gameplay package specifically designed to take advantage of the PlayStation Vita handheld entertainment system.
Action
Horror
Survival
Action
Horror
Survival
3 210
1
The Hobbit
The HobbitStep into the hairy hobbits' feet of Bilbo Baggins in Vivendi Universal Games' take on Tolkien's prequel to the massive Lord of the Rings trilogy.
Action
Fantasy
Action
Fantasy
512
9