NASCAR 07

NASCAR 07 (2006)

by EA Orlando, Exient Entertainment, EA Sports
Genres:Sport, Simulator, Racing
Game modes:Single player, Split screen
Story:NASCAR 07 is the tenth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburon and released on September 6, 2006 for the PlayStation 2, Xbox, and PlayStation Portable. This was the last NASCAR edition to be released exclusively on sixth generation consoles. The NTSC game cover features Elliott Sadler, driver of the #38 M&M's Ford Fusion. The PAL region game cover features Matt Kenseth's #17 DeWalt Power Tools Ford Fusion. This game is the first since NASCAR 2001 not to include a subtitle in the name. The game retains the teammate features introduced in NASCAR 06: Total Team Control, but does not add any major gameplay changes. However, the graphics include a blurring effect to attempt to give a better sense of high speed, and the pace of the gameplay has been sped up considerably. This is also the second EA Sports NASCAR video game to appear on a handheld system (first NASCAR 2000 for Game Boy Color). On the PlayStation Portable, the game is simply called NASCAR.Show more
user avatarAdded by @FeOlivein
Vote to bring this game to GOG and help preserve it.
12
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of NASCAR 07?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with NASCAR 07 and inspire others.
Those games also need your vote!
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
39 549
1124
After Burner Climax
After Burner ClimaxSega's airborne combat series soars back into arcades with more than 20 stages of high-flying action in After Burner Climax. Players can climb into the cockpit of an F-14 Super Tomcat, an F-15E Strike Eagle, or an F/A-19E Super Hornet and speed through the skies, dodging planes, rockets, and bullets while try to target and take down as many enemies as possible. A branching storyline and time limits force gamers into split-second decisions, but once the "Climax Gauge" is full, time slows down momentarily to let pilots unleash a screen-clearing fusillade of bullets. The game was delisted on PlayStation Network and Xbox Live Arcade in December 2014. The mobile versions followed suit, being delisted in May 2015. In April 2019, the mobile versions were relisted as free games containing ads as apart of the Sega Forever line, before being delisted once again at an unknown date.
Action
Action
51
Grand Theft Auto 2
Grand Theft Auto 2Grand Theft Auto 2 is an open world action-adventure video game. It is the sequel to Grand Theft Auto, part of the Grand Theft Auto series. The open world design lets players freely roam Anywhere City, the setting of the game.
Open world
Action
Open world
Action
18 512
9
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 626
455
Black & White
Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
Top
Open world
Sandbox
Top
Open world
Sandbox
88 963
191
Need for Speed: Most Wanted
Need for Speed: Most WantedThe player arrives in Rockport City, driving a racing version of the BMW M3 GTR (E46). Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rockport. Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.
Open world
Open world
16 787
53
Grand Theft Auto: Vice City
Grand Theft Auto: Vice CityIn the year 1986, Tommy Vercetti is heavily indebted to his mafia superiors after a drug deal gone awry, but his dreams of taking over Vice City (based on Miami) push him down a different path. Featuring a wide variety of vehicles and weapons, radio stations playing hit songs from the era and an intense atmosphere, GTA: Vice City is an open-world sandbox satire of '80's Miami.
Open world
Action
Comedy
Sandbox
Open world
Action
Comedy
Sandbox
20 379
11
The Sims: Complete Collection
The Sims: Complete CollectionThe Sims is a life-building simulation with emphasis on intimate details of individual characters rather than expansion of an entire society or civilization. You are in control of nearly every aspect of the lives of the individuals who make up your chosen population in the neighborhood. Characters are developed from the ground up and you infuse and mold them with personalities, looks, desires, moods, urges, living arrangements, career and personal choices, life styles, and reactions. The Sims: Complete Collection includes a copy of The Sims and all seven of its expansion packs (Livin' Large, House Party, Hot Date, Vacation, Unleashed, Superstar, and Makin' Magic).
Top
Fantasy
Comedy
Sandbox
Romance
Top
Fantasy
Comedy
Sandbox
Romance
38 195
49
Saints Row
Saints RowSaints Row takes place in the fictional city of Stilwater, where the main character is involved in a conflict between four rival gangs. Despite the protagonist's attempts to remain uninvolved, you are drawn into the conflict and become a member of the Third Street Saints. As the game progresses, you go to war with Los Carnales, the Westside Rollers, and the Vice Kings, gaining status within the gang and taking over the city in the process.
Open world
Action
Comedy
Open world
Action
Comedy
1 126
18
StarLancer
StarLancerStarlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)
Action
Science fiction
Action
Science fiction
8 633
27