Sega Ages 2500 Series Vol. 16: Virtua Fighter 2

Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (2004)

Genres:Fighting
Story:In Virtua Fighter 2, the intrepid fighters return to the World Fighting Tournament. Take to the stage to see who will claim the championship title. Will it be Lau Chan, Kage-Maru, Wolf Hawkfield, Jeffry McWild, Akira Yuki, Jacky Bryant, Sarah Bryant, or Pai Chan? The answer lies within. Immerse yourself in this technically challenging game and see if you have what it takes to be the champion of the second World Fighting Tournament! On paper, the PlayStation 2 version of Virtua Fighter II mirrors its arcade counterpart exactly. The people who worked on this port were clearly aiming for an arcade perfect title. The game apparently reads the controller at the same frequency as the arcade, 57.5 times per second. Purists who demand perfect timing for their combos should be in heaven. The resolution of the arcade has also been replicated, with VF2 running on the PS2 in 496x384 resolution. This leaves black bars around the game, but you can select to zoom up to full screen in the options menu of you want. The game offers up arcade, versus and ranking modes of play, all playable using either version 2.0 or 2.1 settings (selectable in the options menu).Show more
user avatarAdded by @shade
Vote to bring this game to GOG and help preserve it.
181
Stories about this game (0)
What’s your memory of Sega Ages 2500 Series Vol. 16: Virtua Fighter 2?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 and inspire others.
Those games also need your vote!
Budokan: The Martial Spirit
Budokan: The Martial SpiritWalk the path of the warrior. Learn four classic martial arts- Karate, Kendo, Nunchaku and Bo. Combine power and grace into a dangerous black belt mix. Enter Tobiko Ryu Dojo. Your journey to the Bodokan begins here. Are you willing to endure the hard training it takes to be called a master? Tobiko Sensei observes your every action. Go to him for words on tactics, strategy, and guidance. Put your philosophy into action. Say hello to Goro-San. If you survive him, eleven others are ready to teach you the zen of defeat. If you don't, it's konban-wa (goodnight!). Do you fast attack for quick points or store up your ki (energy) for the devastating blow? Better decide before his Yari answers for you. Authentic Japanese/Okinawan martial arts- all arts and weapons based on real life. Unique player interface allows for over 25 moves per style. Twelve authentic martial arts styles, including Yari, Tonfa, Kusari-gama and Naginata.
Non-fiction
Non-fiction
75
1
Karateka
KaratekaWhether you are a nostalgic Karateka fan or new to the game, Karateka will charm you with its classic love story set in feudal Japan. Fight to save the lovely Mariko from the evil warlord Akuma and reunite her with her True Love!
Action
Action
15
Karateka
KaratekaKarateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.
Action
Action
84
Dark Earth
Dark EarthDark Earth is a post-apocalyptic action-adventure game for the PC. Dark Earth takes place several centuries in the future, when a meteor collision with Earth tossed up great clouds of dust that blocked out the sun. Earth's remaining survivors began to seek refuge beneath small openings in the clouds, the few places light could be found. Those that remained in the 'dark earth' were hunted by strange creatures, infected with the darkness. To shelter themselves from the dangerous 'dark earth', the people began to form cities beneath the light called 'Stallites'. At the time of the game, most of the citizens of the stallite have forgotten their history and now worship the light as a god. The stalites are run by 'Sun Priests', who maintain order and prevent the creatures of darkness from harming the city. The game follows the story of Arkhan, a "guardian of fire", protector of the stallite 'Sparta' and the Sun Priests. After an attack on the sun priests, Arkhan has a poison thrown into his face that begins to infect him with the dark sickness. He begins to mutate into a creature of the dark and has to find a cure before his transformation is complete. Along the way, he is treated as an enemy by most of his former friends while he struggles to uncover the conspiracy behind the attack.
Action
Fantasy
Historical
Science fiction
Action
Fantasy
Historical
Science fiction
5 888
23
Splatterhouse
SplatterhouseSplatterhouse is a horror themed beat 'em up hack and slash video game developed by Namco Bandai Games for PlayStation 3 and Xbox 360. It was released in North America on November 23, 2010 and in Europe on November 26, 2010. It is a reimagining and a reboot of the original Splatterhouse which was released in 1988.
Action
Comedy
Horror
Science fiction
Action
Comedy
Horror
Science fiction
346
4
Wrath of the Demon
Wrath of the DemonWrath of the Demon is a computer game developed by a Quebec-based team called Abstrax. Versions for Atari ST, Amiga, Commodore CDTV, PC and Mac were released in Early 1991. There was also a Commodore 64 version. The player controls a hero on a quest to defeat a demon. Gameplay styles include hack 'n' slash (combat at close quarters), horse riding, etc.
Action
Fantasy
Action
Fantasy
22
Street Fighter EX plus Alpha
Street Fighter EX plus AlphaStreet Fighter EX + Alpha is an unlicensed fighter released for the SNES by an unknown developer in the South American market. Unlike the original arcade and Playstation port, it features hand drawn 2D sprites in a style similar to the Street Fighter Alpha series. In fact, many portions of the sprites look as if they may have taken Alpha sprites and altered them heavily to appear as original creations.
206
1
Dark Colony
Dark ColonyDark Colony is a real-time strategy with heavy emphasis on the actual combat. Resource gathering, base construction and unit production have been made as simple and fast as possible, allowing the player to focus on decimating the enemy armies. Ancient artifacts, available in some of the missions, provide unique options for beating the odds, even when they seem to be against you (and they often will).
Action
Science fiction
Action
Science fiction
4 038
29
Chatan Yarakuu Shanku: The Karate Tournament
Chatan Yarakuu Shanku: The Karate TournamentA karate fighting game from Mitchell Corp. From the creator of Strider, it was a more realistic attempt at a fighting game, departing significantly from the street Fighter formula used by most fighters.
3
Best of the Best: Championship Karate
Best of the Best: Championship KarateBest of the Best: Champion Karate is an earlier fighting-style game developed by Loriciels & Movie Software for the Nintendo Entertainment System. It focused on the kick-boxing style of fighting, and incorporated a championship-style linear play.
Action
Action
16