Sparkster: Rocket Knight Adventures 2

Sparkster: Rocket Knight Adventures 2 (1994)

by Konami
Genres:Adventure, Platform, Shooter
Themes:Action
Game modes:Single player
Story:Direct sequel to the previous Rocket Knight Adventures game.
user avatarAdded by @sotaknuck
Vote to bring this game to GOG and help preserve it.
25
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Sparkster: Rocket Knight Adventures 2?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Sparkster: Rocket Knight Adventures 2 and inspire others.
Those games also need your vote!
Dragon's Lair 3D: Return to the Lair
Dragon's Lair 3D: Return to the LairDragon's Lair 3D: Return to the Lair is an action-adventure video game released in 2002 by Dragonstone Software. The game is based on Cinematronics' 1983 laserdisc arcade game Dragon's Lair, and follows a similar story; the hero, Dirk the Daring, must enter the evil wizard Mordroc's castle to rescue Princess Daphne from Singe the dragon. Many of the characters and locations from the 1983 original make appearances in the game, along with new puzzles, rooms and enemies. Animator and director Don Bluth, who produced the cartoon animation for the arcade original, also produced two new animated sequences for the opening and ending of the game. The game uses cel shading to mimic the distinctive style of the original.
Action
Fantasy
Historical
Action
Fantasy
Historical
126
3
Neverwinter Nights
Neverwinter NightsNeverwinter Nights (NWN) is a third-person role-playing video game and is set in the fantasy world of the Forgotten Realms campaign setting, with the game mechanics based on the Dungeons & Dragons 3rd edition rules. The game engine was designed around an internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the original Neverwinter Nights online game; the first ever graphical massively multiplayer online role-playing game (MMORPG), which operated from 1991 to 1997 on AOL.
Fantasy
Fantasy
69
1
Disney's Tarzan
Disney's TarzanThe adaptation of Disney's 1999 animated film Tarzan for the Game Boy Color is a side-scrolling platformer. In 23 levels, the player controls Tarzan (first as a child, later as an adult), his gorilla friend Terk, and Tarzan's love Jane.
Action
Action
127
From Dusk Till Dawn
From Dusk Till DawnA quasi sequel based on the 1996 horror action film 'From Dusk Till Dawn' by Robert Rodriguez and that takes place directly after the events of the first film. Made by French Developer Cryo.
Action
Horror
Action
Horror
44
Disney's Atlantis: The Lost Empire - Trial by Fire
Disney's Atlantis: The Lost Empire - Trial by FireUnlock the secrets and unleash the adventure. Your rite of passage begins with Disney's Atlantis: The Lost Empire, Trial By Fire CD-ROM. You assume the role of Milo in the single-player mode, and, aided by several members of the Atlantis exploration team, undergo intense trials based upon the four elements of ancient Greek philosophy: fire, water, air, and earth. Bravely making your way through mind-bending puzzles, diabolical traps, and the formidable denizens of Atlantis, your ultimate quest in this first-person action adventure is to save the legendary city from certain destruction by a cataclysmic volcanic eruption.
Action
Fantasy
Action
Fantasy
44
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 723
457
Diablo II: Resurrected
Diablo II: ResurrectedDiablo II: Resurrected includes all content from both Diablo II and its epic expansion Diablo II: Lord of Destruction®. Battle your way through icy caverns, horrific tombs filled with undead abominations, and frozen wastelands to the frigid summit of Mount Arreat and stop Baal, the Lord of Destruction. Raise hell with two Lord of Destruction playable classes—the cunning Assassin, master of traps and shadow disciplines, and the savage Druid, a bold shapeshifter and summoner who commands primal elemental magic.
Action
Fantasy
Horror
Action
Fantasy
Horror
3 539
4
Dead Island: Riptide - Special Edition
Dead Island: Riptide - Special EditionThis special edition contains: - Dead Island: Riptide - An alternate character skin - Pack of weapon MODs - A digital strategy map
Open world
Action
Horror
Open world
Action
Horror
45
Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost LevelsSuper Mario Bros.: The Lost Levels is a direct sequel to Super Mario Bros. Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present. The game was initially released for the Japan-only Family Computer Disk System.
Action
Action
149
HeroQuest
HeroQuestThe famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.
Fantasy
Fantasy
208
2