The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim (2011)

by Bethesda Game Studios, Bethesda Softworks
Genres:Role-playing (RPG), Adventure
Themes:Open world, Action, Fantasy, Stealth, Sandbox
Game modes:Single player
Story:Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.Show more
user avatarAdded by @GabrielPBR
Vote to bring this game to GOG and help preserve it.
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Stories about this game (3)
What’s your memory of The Elder Scrolls V: Skyrim?Share your favorite moments and see what others remember about this game.
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Kinda feels like the LAST game that needs to be on the Dreamlist, but hey, here we are, and I assume it's some sort of joke. A good one @GabrielPBR, you make Todd proud.
user avatar@GraeWooffuser avatar@GraeWooff
April 17, 2025
Elder Scrolls V: Skyrim... a great classic, that I never got to play, until the Special Edition, which became "Special Edition AE", which probably still doesn't count if you want all the new modern mods... so you better just buy "Skyrim: The Whole Entire Anniversary Edition... No Really, We At Bethesda Promise This Time, Pinky Swear, With No Fingers Crossed Behind Our Backs! Edition... Edition." How many dang "Editions" must there be until we finally reach the "Final Edition", Bethesda? This is why I am interested in the Good Old Game that should be "Skyrim: Legendary Edition". GOG, please help us get access to the original ... Legendary Edition ...! On this page, we are just talking about the OG Skyrim Legendary Edition... Right? ... Right?
user avatar@Czembrouser avatar@Czembro
April 25, 2025
While it may seem that the 2011 version of the game is obsolete in wake of SE version, the original Skyrim has one advantage that for me is rather important - it lets user disable DLCs, which allows for a playthrough that's more in line with how Skyrim was designed at launch. No more Dawnguard asking for you to join them in the middle of a dragon crisis, no more Miraak's cultists attacking you just as you get down from High Hrothgar. The DLCs were designed as continuation of Dragonborn's story and their merging into the base game in SE is rather immersion breaking. Let's preserve the true history of how Skyrim was at the very beginning.
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