It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Anyone completed the game as a class other than a fighter?

I have BGTutu installed which i think gives me access to the BG2 classes, so does anyone have a suggestion for tackling the game as something other than a fighter.

Any tips for improving survivability as a less physical class during the early stages of the game would be appreciated too.

Thanks.
This question / problem has been solved by Krypsynimage
avatar
robobrien: Anyone completed the game as a class other than a fighter?
I have BGTutu installed which i think gives me access to the BG2 classes, so does anyone have a suggestion for tackling the game as something other than a fighter.
Any tips for improving survivability as a less physical class during the early stages of the game would be appreciated too.
Thanks.
Well, If you want a challenge, but still want to be able to solo (or small group) the game, try playing as a bard. It's quite fun, actually..
avatar
robobrien: Anyone completed the game as a class other than a fighter?
I have BGTutu installed which i think gives me access to the BG2 classes, so does anyone have a suggestion for tackling the game as something other than a fighter.
Any tips for improving survivability as a less physical class during the early stages of the game would be appreciated too.
Thanks.
Inquisitor (paladin) is very powerful, since you can dispel magic at twice the Ievel of the Inquisitor (once per day per level, iirc) instead of the usual lay on hands ability. Cavalier, another paladin set, is also quite nice. Both of them have good immunities and resists to fear and such.

Stalkers (ranger set) are kind of neat if you like the idea of an assassin/fighter hybrid.

A Kensai (fighter set) is interesting, but very hard in the early stages of the game. Most folks play a Kensai to level 9 or level 13, then dual-class into mage. Towards the end of BG2, this is arguably the most powerful dual-class build. For BG1, they are just going to seem like a fighter that can't wear any good armor, though.

Sorcerers can be a different flavor experience than the run of the mill mage. The only danger is that you have to be very carefully in choosing which spells the sorcerer knows.

Early on, if you are playing a more squishy class, such as a rogue or mage, then use a range weapon and 'run and gun' (or 'kite' in common MMO vernacular). Really, it shouldn't be a problem, as once you add a few NPCs to your party, other folks can play blocker for you while you plink them with darts, arrows, bolts, or bullets.

EDIT: With my gnome illusionist/cleric, I just cleared out the first area after you leave Candlekeep with just me and Imoen (we would trade off running madly from wolves and bears while the other shot at them). I then cleared out the map just south of there (High Hedge) and that was enough to get me to level 2/2 or 3/2 (can't remember which). After that, I had enough hitpoints to take more than one good hit from enemies, so I moved on with the game. It doesn't take too long to clear both those maps, but you will have to patiently whittle down bears and wolves at range.

EDIT2: Can't believe I forgot this one. If you are a mage, learn Familiar on character creation. Once cast, the familiar will d half it's health to the caster's hitpoint pool (6 hitpoints, since I think the familiar's hitpoints were modded down by 50% in Tutu... at least the familiars have 12 hitpoints with the mods I have running in Tutu currently). This is not insignificant to a mage. To keep the familiar safe, put it in your backpack (inventory screen). For a sorcerer, I am uncertain this would be a wise spell investment for the long term, but in Throne of Bhaal, familars do have 36 hitpoints...
Post edited September 24, 2010 by Krypsyn
Sorcerer!

Always my first choice, they're very difficult early on but by BG2 they are awesome.

If you want a slightly easier path, I usually find Clerics are pretty good. Things like healing and detect traps come in very handy throughout the game.
avatar
Andy_Panthro: Sorcerer!

Always my first choice, they're very difficult early on but by BG2 they are awesome.
I usually play mages, because I don't like getting locked into a limited number of spell choices. What spells would you advise someone choose to have a non-gimped sorcerous experience? A comprehensive list isn't required, but maybe you could provide a few tips or guidelines? I ask for the OP, but also for myself, because I have thought about trying a sorcerer a number of times but chickened out at the last moment.
avatar
robobrien: Anyone completed the game as a class other than a fighter?
I have BGTutu installed which i think gives me access to the BG2 classes, so does anyone have a suggestion for tackling the game as something other than a fighter.
Any tips for improving survivability as a less physical class during the early stages of the game would be appreciated too.
Thanks.
avatar
Krypsyn:
Some nice tips thanks. I just rolled up an Inquister and saved it, but the idea of lawful 'goody twoshoes' good doesn't appeal that much (i know alignment in BG isn't that big a deal).

Does the illusionist/cleric have to be gnomish? I think i may try that.

And yeah any tips on good defensive/buff spells would be great. I remember getting kinda swamped with the different effects (what to use with sequencers) in BG2.

Cheers for your time and help.
Yeah, I am not really a paladin sort of guy either. I did play the game through with a Cavalier, but being so goody goody left a sour taste in my mouth ;).

To be an cleric/illusionist, you must be a gnome. A half-elf can be a cleric/mage, but they lose out on the extra mage spell per level because they are not a specialist mage. As an illusionist, you do lose out on necromantic mage spells, but I think the extra spell per level is more than worth it (not really any necromancy spells that are over-the-top awesome that I can think of).

As far as spells to start out with, it isn't THAT huge a concern because you'll find plenty of scrolls to scribe as you go through the game. The biggest exception is the Familiar spell, because this wasn't introduced until BG2 (thus, no scrolls for familiar drop or are sold). I think I would take Familar, Armor, Shield, Magic Missile, reflected image, and Identify as starting spells. The other two starting spells can be whatever you want (Friends isn't a bad choice, if you have Charisma on the low side).

What I did for the start is fill up my mage spell slots with identify spells, then wear the heaviest armor I could find. I figured I needed the AC more than a couple magic missiles (or chromatic orbs, or whatever) at that level. Depending on the role you want the character to play, you can either wear robes or plate mail. I kept Knave's robes and full plate in my inventory and swapped them depending on the circumstance until I got some nice Robes later on (you'll know the one I mean when you see it, trust me).

I think that is about it. Cleric/illusionist is a very versatile and fun class. It doesn't get truly awesomely powerful until about midway through BG2 (at least in my opinion, by seeing what the cleric/mage NPC can do in BG2), but they are no slouches at the lower BG1 levels either.

EDIT:
Oh, missed the question about BG2 and sequencers. Honestly, I haven't played BG2 in over 2 years. My gnome cleric/illusionist is only about 2/3 through BG1 currently (maxed exp though, so level 7/7). Thus, I am VERY rusty on using the higher level spells and abilities for the class. Maybe someone else can help you out with that. If not, I'll look into it; I am going to have to re-figure it out eventually, right?
Post edited September 24, 2010 by Krypsyn
avatar
Andy_Panthro: Sorcerer!
Always my first choice, they're very difficult early on but by BG2 they are awesome.
avatar
Krypsyn: I usually play mages, because I don't like getting locked into a limited number of spell choices. What spells would you advise someone choose to have a non-gimped sorcerous experience? A comprehensive list isn't required, but maybe you could provide a few tips or guidelines? I ask for the OP, but also for myself, because I have thought about trying a sorcerer a number of times but chickened out at the last moment.
Well, I've always been of the opinion there aren't a huge number of useful spells in the Arcane spell list (for the purposes of BG anyway).

Must haves: Magic Missile, Protection from Evil (if you're summoning demons), Protection from Petrification (Basilisks...), Fireball (but only if you keep party members out of the way), Melf's Meteors, Minor Sequencer, Stoneskin, Breach, True Sight, Spell Sequencer, Horrid Wilting, Time Stop.

Basically, I use my sorcerer to take out big enemies and groups and use the party as meat shields. Make sure you get a cleric to buff/heal and you'll be fine!

I concentrate on damage-dealing spells, with a sideline in protection and anti-mage stuff.
Thanks Andy, that was exactly what I was looking for.

As for the sequencer question that robobrien asked, this thread has some good info about sequencer's in general and for cl/ma in particular.

http://www.gamefaqs.com/boards/258273-baldurs-gate-ii-shadows-of-amn/52573809

Take home that I gather for cl/il:
- Doom is good in spell sequencers because it is an automatic -2 to saves. For instance, a Malison, Doom, Chromatic Orb sequence
- Since skull trap is in an opposed school for a Cl/Il, a sequence with 3 holy Smites can be used to nearly the same effect (as long as you aren't an evil party)
- a Regeneration, Regeneration, Haste sequence will make the target nigh immortal.
- Animate Dead, Animate Dead, Haste is useful for overwhelming an enemy
- For the endgame, three Storm of Vengeance spells in a chain contingency can make a group of enemies have a really bad day

There is more info in that thread, but that is the major stuff pertaining directly to a Cl/Il.
Post edited September 24, 2010 by Krypsyn
I've finished the game solo as a mage >_> I played a lot of BG...
For some great tips, strategies and ratings of BG2 spells, check
this guide
My very first time playing I made a mage... it was hard at first yeah.... but I had fun and loved it and beat it... so all I can tell you is just do it haha. It's not like it's impossible to beat with anything other than a fighter, just remember that this isnt every other game nowadays... its not simple hack and slash your way through, you actually have to make decisions and everything about well... everything... if your a weak little mage then dont fuck with the big bad bears and everythin till you can actually deal with them... I mean yeah sure now in games you can kill "the mystical amazing beast of legend that makes everyone piss and shit themselves" at level whenever you happen to get there.. but thats not this game.... if you cant beat him or even match the big bad ogre.... well....DONT FUCK WITH HIM... at least till you can... play smart and actually play an rpg and you can play this game.... barring some real fuck ups haha... sorry if i offended anyone... but I get emotionally invested in this kind of this =P
avatar
LordCinnamon: I've finished the game solo as a mage >_> I played a lot of BG...
For some great tips, strategies and ratings of BG2 spells, check
this guide
Holy crapola on a stickola, magic wise i think my tactics consisted of magic missile, fireball and maybe an acid arrow if i was feeling frisky...this guy has plans within plans.

I'm trying the gnome character now so will def check the guys page out for tips, although i don't know how any of the romantic sub-plots will work out (if at all), perhaps after i do the Gullykin quest i can find my fella a nice 'hearth and home'.
Playing a thief is great fun, and you can solo most of the game (I managed to play all the way to the final boss fight, but that was too dificult to solo). It requires more planning, avoiding some fights and, sometimes, running for your life, but it's extremely fun.
I usually went with a Fighter/Mage.
It limited what armor I could wear, and didn't give me the full power of a fighter or mage without some heavy work.
avatar
robobrien: I'm trying the gnome character now so will def check the guys page out for tips, although i don't know how any of the romantic sub-plots will work out (if at all), perhaps after i do the Gullykin quest i can find my fella a nice 'hearth and home'.
Romance restrictions will only be a concern if you plan to import this character into BG2 eventually. Even then, the tweakpack mod will allow you to turn off the romance restrictions (99% sure it is that mod). If for some reason the mod isn't compatible with a (hypothetical) GOG release of BG2, you can just use the Shadowkeeper trainer to change the two or three global variables manually, or just hack your race to half-elf (not a huge cheat, imho, since they can be cl/ma).