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Not sure if/how the various mods will work with GOG's versions, but please post here the various places you can go to mod this awesome game!
I'll start...
http://www.gibberlings3.net
http://www.sorcerers.net/
http://www.pocketplane.net/mambo/
(with thanks to Raklin)

And finally, I remembered the other one!
http://www.spellholdstudios.net/
Post edited September 23, 2010 by Andy_Panthro
Thanks for this! This version will be the first version of the game I'm actually going to try modding, so I REALLY appreciate the site link.
Hm. Unfortunately, it seems like the widescreen mod fails to patch the game.

I can't seem to get it to work, anyways.

Has anyone else had better luck?
Same for me - widescreen mod doesn't work
Don't forget the other major modding sites

*Sorcerers.net
*pocketplane.net
*And at least one more I can't remember. :P
I don't plan to make Widescreen compatible with the gog.com release. BG1 is both the game that requires the most reverse engineering per executable version, and the most redundant game to mod for (since it has not one but two ports to the BG2 engine).

Of course, if anybody does reverse the relevant offset to get this to work I'd be happy to include them in Widescreen.
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vbigiani: I don't plan to make Widescreen compatible with the gog.com release. BG1 is both the game that requires the most reverse engineering per executable version, and the most redundant game to mod for (since it has not one but two ports to the BG2 engine).
Of course, if anybody does reverse the relevant offset to get this to work I'd be happy to include them in Widescreen.
So if the GOG.com version works with the port to the BG2 engine, I'm assuming it will then be able to be modded the same as any other version?

I can't imagine they've changed that much with it...

I tend to run Baldur's Gate Trilogy... but that was with the 4in1 box version.
I don't plan on buying the game, but I assume that you can install tutu and/or BGT with the gog.com version of BG1 without much trouble (if you own BG2, obviously).

If BG2 does come out on gog, I'll take the time to port Widescreen to the gog.com version if needed (since it's less than 1/4 of the work needed to port BG1, and I can't direct you to a functionally equivalent port).
Thinking about uninstalling my BG1/Bg2/tutu and trying easy tutu out with the gog version - Not too happy with my save game atm anyways. Probably try that out later today and post if it works or not.
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vbigiani: I don't plan on buying the game, but I assume that you can install tutu and/or BGT with the gog.com version of BG1 without much trouble (if you own BG2, obviously).
If BG2 does come out on gog, I'll take the time to port Widescreen to the gog.com version if needed (since it's less than 1/4 of the work needed to port BG1, and I can't direct you to a functionally equivalent port).
Ah, many thanks for the info.

Hopefully you won't need to do any work, but we'll have to wait until BG2 is released here.
Thanks for the info vbigiani. And thanks for your work on your mod over these years.

I haven't been around the BG modding scene for a while. What's the word these days on the possibility of ever getting the IE source? I imagine that would render many modding headaches moot.
Just curious, what's the point of modding such a great game as this? Granted, I just bought it and started playing it for the very first time today, but I'm just curious why people would want to mod it. Another small question, what's the point of a widescreen patch anyway? Does it serve some purpose, or make the aspect ratio better? I say that because Baldurs Gate looks just fine on my 1080p monitor.
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Cliftor: What's the word these days on the possibility of ever getting the IE source? I imagine that would render many modding headaches moot.
Extremely unlikely. One of the reasons you don't see old commercial engine source released publicly is that they have third-party proprietary dependencies, such as AV playback code, which the owners of the engine can't legally release. Those dependencies could be stripped out, of course, but that would take time and effort *and* would give you a codebase that wasn't useful until the open source community plugged something else in which would work. Infinity definitely falls under that category, not only because of the codebase but because of the proprietary AD&D ruleset which is baked into the code.
I had a conversation with Bioware's licensing rep years ago and Infinity was not available at any price--nobody remained with the company who really understood it, and that was in 2005. He said that they had experimented with providing Infinity to a few universities, but it ended up being far more hassle for everyone involved than it was worth.
I suppose it's possible that EA International would feel differently, and assign an employee to the not-insubstantial task of stripping stuff like Bink and AD&D out of the engine, and release it... but the odds are very very very very low.
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thelovebat: Just curious, what's the point of modding such a great game as this?
Adding in everything from items to new characters and subplots. Some people do prefer the purity of the original, however.
Another small question, what's the point of a widescreen patch anyway? Does it serve some purpose, or make the aspect ratio better? I say that because Baldurs Gate looks just fine on my 1080p monitor.
Sure, the monitor can stretch the 640x480 image to fill your screen, but you're just zooming in. The widescreen mods increase the size of the playfield so that far more map real estate is visible on-screen at once, and you don't have the sometimes-blocky zoom effect.
Post edited September 23, 2010 by jcompton
So am I reading this right? Is this game not able to be played in resolutions higher than 640x480
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Bandoid: So am I reading this right? Is this game not able to be played in resolutions higher than 640x480
That is how the original BG, and Planescape: Torment were shipped and officially remained, yes. It sounds like people are saying that GOG's version, like the original, is only playable at 640x480.

The other Infinity titles (BG2 and the two Icewind Dales) either shipped with higher resolutions available, or were officially patched later to support a range. Note that even then the resolutions are fixed selections (and tend to be 4:3) so the widescreen mods are still useful if you want to use 1920x1080, 1024x600, and other now-common desktop/laptop resolutions.