Posted May 07, 2025
Here is how I would rank the classes:
1.1. Fighter - Fine in BG1, but afterwards - avoid. Why would anyone play a pure fighter if the Berserker kit is available ?
1.2. Berserker - Good in the original games. Downgraded to great dualclass option in the EEs. The lack of extra damage reduction is just not cutting it. And the rage isnt so special if you're winded afterwards.
1.3. Kensai - Only interesting as dualclass to mage. Maybe thief if you're really into that.
1.4. Wizard Slayer - Avoid. Absolutely the most godawful class in the game.
1.5. Barbarian - Best tank in the original game, still among the best in the EEs. Can chain rage, which is why they stay great.
1.6. Dwarven Defender - I mean they are fine but also kind of boring. Once the Barbarian gets Hardiness they are just as good and they are a hella lot more fun before that, too.
2.1. Ranger - Definitely superior to the bare fighter. In the original games the superior dualclass option to Cleric because they also got Druid spells; by far the nicest access to Druid spells. In the EEs they took that away, but Rangers get real spells which turns them into the elite among the tanks.
2.2. Archer - If you are really into it, knock yourself out.
2.3. Beastmaster - Avoid. Great idea on paper, horrible implementation, sacrifices a lot for hardly any benefit. In the original games if you dualclass them to Cleric they run into the problem that you'll be stuck on the levelup screen because you cannot spent any more weapon points.
2.4. Stalker - Avoid. If you are really into backstab maybe play Fighter/Thief ? Much better deal.
3.1. Paladin - Same as Fighter, got a superior kit in BG2.
3.2. Cavalier - Best Paladin in the EEs, in BG2 unfortunately less so. The disadvantage is at best a mild inconvenience, the benefits are pretty awesome. But only when the EEs fixed the spellcasting Cavalier became one of the best tanks.
3.3. Inquisitor - The best Paladin variant in BG2. The best non-mage magekiller in the game, with True Sight and super strong Dispel Magic. Unfortunately in the EEs the loss of spells really hurt this kit and while they are still awesome magekillers, they are only a second class tank now.
3.4. Undead Hunter - Better than the base class for sure, too, especially in the EEs, but Cavalier has the nicer goodies.
3.5. Blackguard - Avoid. Cant use Carsomyr. And they dont get a sufficient compensation for that. Not even remotely.
4.1. Cleric - Avoid, actually. All original romances are healers, so you dont want to play one yourself. And if you insist - only play as dualclass from Berserker or Ranger. Best healer class, can buff themselves massively to temporarily turn into good fighters. Even more so if they have been dualclassed from Fighter or Ranger.
4.2. Cleric of Lathander etc - Avoid. They all get nice-ish goodies but again, nothing beats the dualclass from Fighter or Ranger.
5.1. Druid - Avoid, for the same reason as Clerics. Also Druids are a great class in many respects - but their XP curve ! Oh so painful. The by far nicest access to Druid spells pre-EEs was a Ranger(n)/Cleric dualclass.
5.2. Todemic Druid - Not really that relevant differences to regular Druid.
5.3. Shapeshifter - Turns temporarily into a pretty decent tank with their self healing.
5.4. Avenger - Clearly the best druid kit.
6.1. Monks - Avoid. A "warrior" class without hitpoints, without protection from critical hits, without percentile strength.
7.1. Shaman - The better druids. Progress like Mage, i.e. quite slow, but without the sudden delays of Druids. Can summon "infinite" animals to help in combat.
8.1. Thief - This class has their fans and I'll leave them to that. To me this is just painfully slow.
8.2. Assassin - Doesnt seem to be a good deal.
8.3. Bounty Hunter - Interesting traps, if you're into that. Of course the best traps are HLAs and even Bards get them.
8.4. Swashbuckler - THE thief class for dualclassing to Mage, after you have accumulated sufficient minimal thievery skills
8.5. Shadowdancer - If you are absolutely into backstab you'll love this class, obviously.
9.1. Bard - Avoid. Its a severely crippled Fighter/Mage that gets gimmicks for all the things they lost.
9.2. Jester, Skald, Blade - Avoid.
10.2. Mage - The only problem is why would you ever play a pure mage and not a Swashbuckler(n)/Mage dualclass ?
10.2. Specialist Mage - The good specializations are Conjurer, Illusionist, and Necromancer. None of them get Edwins amulet though.
11.1. Sorcerer - The strongest spellcaster in the game, but of course you have to accept holes in your spelllist.
11.2. Dragon Disciple - I mean its fine but really the advantages you get are gimmick-y and losing a spell per spell level hurts quite a lot, actually.
1.1. Fighter - Fine in BG1, but afterwards - avoid. Why would anyone play a pure fighter if the Berserker kit is available ?
1.2. Berserker - Good in the original games. Downgraded to great dualclass option in the EEs. The lack of extra damage reduction is just not cutting it. And the rage isnt so special if you're winded afterwards.
1.3. Kensai - Only interesting as dualclass to mage. Maybe thief if you're really into that.
1.4. Wizard Slayer - Avoid. Absolutely the most godawful class in the game.
1.5. Barbarian - Best tank in the original game, still among the best in the EEs. Can chain rage, which is why they stay great.
1.6. Dwarven Defender - I mean they are fine but also kind of boring. Once the Barbarian gets Hardiness they are just as good and they are a hella lot more fun before that, too.
2.1. Ranger - Definitely superior to the bare fighter. In the original games the superior dualclass option to Cleric because they also got Druid spells; by far the nicest access to Druid spells. In the EEs they took that away, but Rangers get real spells which turns them into the elite among the tanks.
2.2. Archer - If you are really into it, knock yourself out.
2.3. Beastmaster - Avoid. Great idea on paper, horrible implementation, sacrifices a lot for hardly any benefit. In the original games if you dualclass them to Cleric they run into the problem that you'll be stuck on the levelup screen because you cannot spent any more weapon points.
2.4. Stalker - Avoid. If you are really into backstab maybe play Fighter/Thief ? Much better deal.
3.1. Paladin - Same as Fighter, got a superior kit in BG2.
3.2. Cavalier - Best Paladin in the EEs, in BG2 unfortunately less so. The disadvantage is at best a mild inconvenience, the benefits are pretty awesome. But only when the EEs fixed the spellcasting Cavalier became one of the best tanks.
3.3. Inquisitor - The best Paladin variant in BG2. The best non-mage magekiller in the game, with True Sight and super strong Dispel Magic. Unfortunately in the EEs the loss of spells really hurt this kit and while they are still awesome magekillers, they are only a second class tank now.
3.4. Undead Hunter - Better than the base class for sure, too, especially in the EEs, but Cavalier has the nicer goodies.
3.5. Blackguard - Avoid. Cant use Carsomyr. And they dont get a sufficient compensation for that. Not even remotely.
4.1. Cleric - Avoid, actually. All original romances are healers, so you dont want to play one yourself. And if you insist - only play as dualclass from Berserker or Ranger. Best healer class, can buff themselves massively to temporarily turn into good fighters. Even more so if they have been dualclassed from Fighter or Ranger.
4.2. Cleric of Lathander etc - Avoid. They all get nice-ish goodies but again, nothing beats the dualclass from Fighter or Ranger.
5.1. Druid - Avoid, for the same reason as Clerics. Also Druids are a great class in many respects - but their XP curve ! Oh so painful. The by far nicest access to Druid spells pre-EEs was a Ranger(n)/Cleric dualclass.
5.2. Todemic Druid - Not really that relevant differences to regular Druid.
5.3. Shapeshifter - Turns temporarily into a pretty decent tank with their self healing.
5.4. Avenger - Clearly the best druid kit.
6.1. Monks - Avoid. A "warrior" class without hitpoints, without protection from critical hits, without percentile strength.
7.1. Shaman - The better druids. Progress like Mage, i.e. quite slow, but without the sudden delays of Druids. Can summon "infinite" animals to help in combat.
8.1. Thief - This class has their fans and I'll leave them to that. To me this is just painfully slow.
8.2. Assassin - Doesnt seem to be a good deal.
8.3. Bounty Hunter - Interesting traps, if you're into that. Of course the best traps are HLAs and even Bards get them.
8.4. Swashbuckler - THE thief class for dualclassing to Mage, after you have accumulated sufficient minimal thievery skills
8.5. Shadowdancer - If you are absolutely into backstab you'll love this class, obviously.
9.1. Bard - Avoid. Its a severely crippled Fighter/Mage that gets gimmicks for all the things they lost.
9.2. Jester, Skald, Blade - Avoid.
10.2. Mage - The only problem is why would you ever play a pure mage and not a Swashbuckler(n)/Mage dualclass ?
10.2. Specialist Mage - The good specializations are Conjurer, Illusionist, and Necromancer. None of them get Edwins amulet though.
11.1. Sorcerer - The strongest spellcaster in the game, but of course you have to accept holes in your spelllist.
11.2. Dragon Disciple - I mean its fine but really the advantages you get are gimmick-y and losing a spell per spell level hurts quite a lot, actually.