dtgreene: By the way, do you allow yourself the use of long duration spells like Mage Armor, Strength, and Stoneskin immediately after waking up (or, alternatively, when you first enter a dungeon)?
Hi dtgreene! If I wake up in a city or other civilized locale or whatnot, and it'd be weird walkin 'round sportin Stoneskins or Magic Muscles or whatnot... then no. But if I'm standin before the dark entrance to a foreboding dungeon, after some Common Villager has told me there's evil afoot and I should go-on-in... then yeah definitely. Same as the warriors that're readying their shields and swords and helmets within a probable hostile environment.
And I assume my wizard knows the approximate duration of his spells, as well as the approximate casting speed, area of effect, and other such details. I know that stuff because I read the spell description, while my character knows that stuff because it's gleaned from learning the spell during his miraculous instant-copy into his spellbook. Plus it's assumed he woulda practiced it once or twice, right? Like off-screen, kinda like how potty breaks are assumed?
Knowing your spells is the great tactical aspect of the Infinity Engine games, imho. I remember reading someone say he didn't like these games, because spells don't show the area-of-effect, on-screen, before the actual casting (such as fireball), and thus he kept smokin his own dudes too. I say that negative is actually a positive. Go out into a deserted local wilderness and chuck a few fireballs. Get a feel for the area-of-effect, practice your detonation placement, and actually get good at it like the 18-Intelligent wizard that you are, instead of relying on the game engine to do this for you.
How about you, dtgreene? I also dig your idea of a postmortem log. I too have been smoked in caster-heavy skirmishes, and was left wondering what it was that punked me.