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it seemed to run more stable on my rig : 8600k/ 1070ti 16GB ram on medium/high in 1440p.

they seemed to fix the memory leak problem now the game doesn't take more RAM/ VRAM through playing more hours, and driving around the city doesn't casuses as much stutters as before, but the graphics are nerfed the LOD are a lot closer.


Anybody else noticed this? it used to take up to 14-15GB and sometimes all 16GB of my RAM and casues stutters, after the patch i played about 1.5 hours the RAM usage seemed a lot more stable.
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frank0420cs: it seemed to run more stable on my rig : 8600k/ 1070ti 16GB ram on medium/high in 1440p.

they seemed to fix the memory leak problem now the game doesn't take more RAM/ VRAM through playing more hours, and driving around the city doesn't casuses as much stutters as before, but the graphics are nerfed the LOD are a lot closer.

Anybody else noticed this? it used to take up to 14-15GB and sometimes all 16GB of my RAM and casues stutters, after the patch i played about 1.5 hours the RAM usage seemed a lot more stable.
Hmm, this feels like it might be true. I'm still testing currently, but the FPS is some of the most stable I've had, even with the loading glitch which iis new where they don't load for about 10-20 seconds after a game launch, but I must continue testing areas..

Ugh, having to exit the game every time I want to load a save is a pain in the ass, though. Yeah, it's a long ways from being finished as a game.
Post edited January 23, 2021 by Tracido
It still CTD's after awhile. :-(
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ast486: It still CTD's after awhile. :-(
I have no idea about this yet, I have to exit the game everytime I need to reload a choice made or go back, or it just loses 20FPS permanently until I do. However, until i load a save it's fine once the people loadinto the world after 20 seconds.
I have also noticed the slight load delay (10 sec ?) at the start.

Also, i am getting pedestrians all huddled in a masses when i like just blip into a loaded game. Then, most of them disperse. There 12-16 of them originally and are 3 unique ones all "cloned". Typically ones that look like construction workers just stand there mindlessly.

I am also now getting piled up cars or cars that blip in and explode or bounce around within about my first 30 seconds (this includes when I fast travel, i get them piled up in the area where "land"). I have had them blip in under me. Most times they don't explode, but they have. I've not been killed or injured, but tossed like a ragdoll.

I RARELY experienced this prior to 1.1. Never the crowds of people like that. it was 1 or 2 and the rest going nowhere fast.

2080ti : No FPS change. I still don't CTD. No Quest changes or back calls that ring in.
1070 : FPS gain of about 5 in most areas. (loss of 10-12 FPS the first almost 3 minutes). the rest same as the 2080

There's a script running on login that's doing something. if i stand and don't move for about a minute, the appearing and or exploding cars are less frequent or not at all.

Both cards give me no change in game play. I've completed the game, so a new one will be started today.
Post edited January 24, 2021 by mad_crease
It definitely still has a memory leak. was sitting there watching memory usage increasing at a constant rate in task manager. I was tabbed out with the game paused and went to check it since i started having bad frame drops and stuttering was almost at 10GB of memory usage. Not sure about VRAM usage though.
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Cr4zyG4mr: It definitely still has a memory leak. was sitting there watching memory usage increasing at a constant rate in task manager. I was tabbed out with the game paused and went to check it since i started having bad frame drops and stuttering was almost at 10GB of memory usage. Not sure about VRAM usage though.
Hmm, considering I cannot reload or load anything else without a full game exit as it is unless I want a permanent 20FPS drop, specifically introduced in 1.1, this really turns me off from even attempting to go back in..
Post edited January 25, 2021 by Tracido
It looks like this patch and the last few have fixed SOME CTD's.

I no longer ctd just from rapidly enabling and disabling scan mode; that used to be a problem.

Maybe next patch they'll finally fix the remaining ctds?