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I have been playing the game for a few hours now and I gotta say the presentation and the graphics have been top-notch so far, even on my PS4 Pro, I have not noticed any glitches so far although I'm still at the prologue.
This game feels so immersive and lived in, one thing that prevents me from fully falling in love with it though is that whenever I take out an enemy with a headshot they almost always do the same "Get on their right knee animation and ragdoll like a crash test dummy" and it frustrates me because it gives the combat less of an impact and I'm the type of person who gets taken out of it when a game of this caliber has a very repetitive/sub-par body physics considering how good the other parts of the game is, maybe I got spoiled by RDR2's body physics but I feel like even Max Payne 2 which I think was released more than a decade ago has better and impactful body physics than this.

I'm not posting this to rant on the game, I just see the potential it has to make me fall in love with it and I really hope CDPR improves it on the upcoming patches or free DLC.
They have done a really good job and I'm sure all their hard work will pay off in the end, and also for that reason I want this game to be the best it can be and for people like me, updating the animation/body physics just a bit will go a long way in achieving that.
I'm also interested to know if there are others who feel the same way about that?
Anyway, stay safe everyone, and Congratulations to CDPR for a successful launch, you guys deserve it and more!

Note: CDPR is one of the best Game Developers out there and I got nothing but respect for them, I am still looking forward to the patches/DLCs that are coming and the new games they will make.
Have a safe Christmas everyone, cheers!
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I Can't speak to the console versions but I assume it's the same as PC: the NPC, 3d model, and player character physics are all sub par.

Example 1: choke out an enemy and drop the body and in certain situation the corpse will fly in the air and land somewhere else, to be found by other patrolling enemies. Makes full stealth runs impossible.

Example 2: 3d models. destructible props like boxes will explode/shatter long after you've walked past them. I've been detected by enemies while in cover probably for this reason. I've given up on a full stealth playthough for this.

Example 3: the players' character will skid and slide across objects for no reason, usually after jumping, sometimes exposing you to enemies, also ruining a stealth playthrough.

CDPR must have underestimated what it takes to make a proper stealth system and the character physics. It's a shame too because they got so close.