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Every single game I have played is missing a possibility to mark items as "do not lose this one". Either a tag in the inventory or a separate inventory where you can put important items.

Pretty much all open world games have a million items, some you want to keep, others are for dismantling/selling. But all of them are in the same list. It would be great if you could somehow separate in your inventory those you want to keep and those you don't. But I don't know of any game that does this.
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ast486: I did that too, at the beginning... but it hardly mattered.

The only iconic weapon I actually cared about was johnnys, since it has that flame flash thing for melee attack.
That thing is incredibly effective since it procs the flame effect, basically disabling the enemy.

There's also certain legendaries, iconics included that can be crafted once you find the blueprint.
I found a tech revolver that was 1 shot per reload, it but it would one shot anything normal with a torso shot.... also since it was tech, it went right through walls! :-D
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squid830: Nice!

I don't think I've found that one yet (unless I just haven't tried it - you wouldn't happen to know what it was called?). I have around three or so blueprints of iconics I could just craft from thin air, but they didn't seem all that special.

So far the best weapon I found was a Smart Assault rifle that could target up to five people at once. Not that this is all that useful, but it also happened to have the highest DPS compared to everything else I had at the time, which was surely just a function of when I happened to get it (because the itemisation in this game is retarded). That one was the one you win from the 6th street gang after coming first in their shooting gallery style challenge at that party they have.
It is called Comrad's Hammer.

IT's a purple iconic schematic and when you get it, it unlocks the legendary upgrade too.

Looks like the bullet is also explosive... so it might hit multiple enemies in a really small space... but I wouldn't rely on that part.


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frogthroat: Every single game I have played is missing a possibility to mark items as "do not lose this one". Either a tag in the inventory or a separate inventory where you can put important items.

Pretty much all open world games have a million items, some you want to keep, others are for dismantling/selling. But all of them are in the same list. It would be great if you could somehow separate in your inventory those you want to keep and those you don't. But I don't know of any game that does this.
I've played a few games that let you do that.
Post edited January 12, 2021 by ast486
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ast486: I've played a few games that let you do that.
It should be a standard. I mean, just the amount of swords you have in The Witcher 3...

By the way, which game for example? I can't remember seeing that anywhere so I am interested in how the management works in a game that has this function.
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ast486: I've played a few games that let you do that.
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frogthroat: It should be a standard. I mean, just the amount of swords you have in The Witcher 3...

By the way, which game for example? I can't remember seeing that anywhere so I am interested in how the management works in a game that has this function.
Yeah I agree that the tagging thing should be in all modern games with lots of loot.

Can't remember what the game was off the top of my head... just remember being able to tag stuff.
Star trek online was not the one I was thinking of, but it lets you set protected mode on items; so that they never show up in the sell or recycle list.
Post edited January 12, 2021 by ast486
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ast486: Can't remember what the game was off the top of my head... just remember being able to tag stuff.
This is so annoying when it happens. Especially if you can almost remember the icons and everything, but not what game it is. And then you are there thinking "I know this icon... it's from... it's from..."

Don't worry. You'll remember it. At 3AM when you are sleeping. And your brain just "oh, you're sleeping? Hey, hey, wake up. You know the menu you were thinking? Yeah it's this game: some game. I think you should wake up because you were supposed to do something with this info. But oh no, I am not telling you what you needed to do with this info. Just that it is very important that you remember it right now. Have fun trying to figure out why you are now thinking of some game."

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ast486: Star trek online was not the one I was thinking of, but it lets you set protected mode on items; so that they never show up in the sell or recycle list.
Even that would be helpful!
Post edited January 12, 2021 by frogthroat
In any of the endings you won't care about storing your gun you will be glad you don't feel compelled to load the game anymore to be disappointed by the 1/4 finished map the missing script conditions that cause errors and the other broken things with manhole-esq plywood covered boarding
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ast486: Can't remember what the game was off the top of my head... just remember being able to tag stuff.
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frogthroat: This is so annoying when it happens. Especially if you can almost remember the icons and everything, but not what game it is. And then you are there thinking "I know this icon... it's from... it's from..."

Don't worry. You'll remember it. At 3AM when you are sleeping. And your brain just "oh, you're sleeping? Hey, hey, wake up. You know the menu you were thinking? Yeah it's this game: some game. I think you should wake up because you were supposed to do something with this info. But oh no, I am not telling you what you needed to do with this info. Just that it is very important that you remember it right now. Have fun trying to figure out why you are now thinking of some game."

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ast486: Star trek online was not the one I was thinking of, but it lets you set protected mode on items; so that they never show up in the sell or recycle list.
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frogthroat: Even that would be helpful!
Lol yeah... or 3 weeks from now in the middle of lunch. Oh that was the game!
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squid830: Nice!

I don't think I've found that one yet (unless I just haven't tried it - you wouldn't happen to know what it was called?). I have around three or so blueprints of iconics I could just craft from thin air, but they didn't seem all that special.

So far the best weapon I found was a Smart Assault rifle that could target up to five people at once. Not that this is all that useful, but it also happened to have the highest DPS compared to everything else I had at the time, which was surely just a function of when I happened to get it (because the itemisation in this game is retarded). That one was the one you win from the 6th street gang after coming first in their shooting gallery style challenge at that party they have.
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ast486: It is called Comrad's Hammer.

IT's a purple iconic schematic and when you get it, it unlocks the legendary upgrade too.

Looks like the bullet is also explosive... so it might hit multiple enemies in a really small space... but I wouldn't rely on that part.

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frogthroat: Every single game I have played is missing a possibility to mark items as "do not lose this one". Either a tag in the inventory or a separate inventory where you can put important items.

Pretty much all open world games have a million items, some you want to keep, others are for dismantling/selling. But all of them are in the same list. It would be great if you could somehow separate in your inventory those you want to keep and those you don't. But I don't know of any game that does this.
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ast486: I've played a few games that let you do that.
Ah yes, it turns out this is one of the few craftable iconics I actually bothered to craft!

The fact that it only has one bullet in the chamber, and it seems to take forever to load, means I generally stick to something else. To me it doesn't seem better than a smart gun for mid range, or a silenced revolver for short-mid range, or a tech rifle for long range - so it doesn't really seem to fit anywhere for me.
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squid830: Ah yes, it turns out this is one of the few craftable iconics I actually bothered to craft!

The fact that it only has one bullet in the chamber, and it seems to take forever to load, means I generally stick to something else. To me it doesn't seem better than a smart gun for mid range, or a silenced revolver for short-mid range, or a tech rifle for long range - so it doesn't really seem to fit anywhere for me.
Is it not one shotting enemies for you?

When I made it, it showed over 2k dps and I think had around .....1k+ damage per shot.
I immediately upgraded it to legendary when I made it though... might have something to do with it.
Post edited January 18, 2021 by ast486
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squid830: Ah yes, it turns out this is one of the few craftable iconics I actually bothered to craft!

The fact that it only has one bullet in the chamber, and it seems to take forever to load, means I generally stick to something else. To me it doesn't seem better than a smart gun for mid range, or a silenced revolver for short-mid range, or a tech rifle for long range - so it doesn't really seem to fit anywhere for me.
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ast486: Is it not one shotting enemies for you?

When I made it, it showed over 2k dps and I think had around .....1k+ damage per shot.
I immediately upgraded it to legendary when I made it though... might have something to do with it.
I haven't actually tried shooting anyone with it - just fired off a shot at nothing to see how slow it would be, given that the description mentioned it and it only has a single shot. Figured it'd be too annoying to use.

That and I have a bunch of stealth perks, a number of pistol/revolver perks, and a rare power revolver - which also fires slowly, but also one-shots people every time, and I can fire this from stealth at such a range that nearby enemies, even if they get alerted by their buddy suddenly dying, never get a chance to figure out where I am before they join them. ;)

I guess all enemies in this game have bad quality optics that makes them short-sighted or something, given that I can often do this without even trying to hide.

If I really need to shoot someone through walls, I have a rifle for that - it's got better range and I can use a scope with it.
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ast486: Is it not one shotting enemies for you?

When I made it, it showed over 2k dps and I think had around .....1k+ damage per shot.
I immediately upgraded it to legendary when I made it though... might have something to do with it.
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squid830: I haven't actually tried shooting anyone with it - just fired off a shot at nothing to see how slow it would be, given that the description mentioned it and it only has a single shot. Figured it'd be too annoying to use.

That and I have a bunch of stealth perks, a number of pistol/revolver perks, and a rare power revolver - which also fires slowly, but also one-shots people every time, and I can fire this from stealth at such a range that nearby enemies, even if they get alerted by their buddy suddenly dying, never get a chance to figure out where I am before they join them. ;)

I guess all enemies in this game have bad quality optics that makes them short-sighted or something, given that I can often do this without even trying to hide.

If I really need to shoot someone through walls, I have a rifle for that - it's got better range and I can use a scope with it.
Ahhh.
I usually have a short range weapon, a medium range one and a long range one.

Now that you mention optics, the blindness quickhack is probably the best in the game.... makes it easy to rush in and waste most enemies in an encounter before they even have a chance to respond.
Any left are too few to be much of a problem. :-D
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squid830: I haven't actually tried shooting anyone with it - just fired off a shot at nothing to see how slow it would be, given that the description mentioned it and it only has a single shot. Figured it'd be too annoying to use.

That and I have a bunch of stealth perks, a number of pistol/revolver perks, and a rare power revolver - which also fires slowly, but also one-shots people every time, and I can fire this from stealth at such a range that nearby enemies, even if they get alerted by their buddy suddenly dying, never get a chance to figure out where I am before they join them. ;)

I guess all enemies in this game have bad quality optics that makes them short-sighted or something, given that I can often do this without even trying to hide.

If I really need to shoot someone through walls, I have a rifle for that - it's got better range and I can use a scope with it.
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ast486: Ahhh.
I usually have a short range weapon, a medium range one and a long range one.

Now that you mention optics, the blindness quickhack is probably the best in the game.... makes it easy to rush in and waste most enemies in an encounter before they even have a chance to respond.
Any left are too few to be much of a problem. :-D
Oh yeah I keep forgetting that the improved versions of most hacks affect multiple enemies and/or spread to enemies nearby.

Personally I usually use the blindness one when I want to be stealthy, since it's "covert" so the enemies don't realise it's someone hacking them. Which is strange, but I'm glad it works like this since it makes stealth much easier, for those few missions where it's desirable to do something without wasting everyone (which are admittedly very few, since it's usually easier/more fun/more useful (in terms of loot) to use stealth to sneak up for the kill, and then take everyone out.

Of course, most of the time it doesn't matter if you're not 100% "stealthy" since the enemies have a really hard time actually finding you even when alerted.

The one thing this game does do right though is that, at least on v.hard, the enemies don't magically stop looking after a very short period of time. They usually seem to stay alert for a long time - at least once they've gotten into the most aggressive mood (as opposed to just alert). Of course that could be an unintentional bug...

Related side note: it's kind of annoying how there are way more iconic weapons than there are spots for them in the stash display.

For the longest time I actually thought something was bugged (yet again) because only one of my iconics is showing up - but it turns out that there are many that don't have a "special spot" in the stash.
Post edited January 20, 2021 by squid830
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ast486: Ahhh.
I usually have a short range weapon, a medium range one and a long range one.

Now that you mention optics, the blindness quickhack is probably the best in the game.... makes it easy to rush in and waste most enemies in an encounter before they even have a chance to respond.
Any left are too few to be much of a problem. :-D
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squid830: Oh yeah I keep forgetting that the improved versions of most hacks affect multiple enemies and/or spread to enemies nearby.

Personally I usually use the blindness one when I want to be stealthy, since it's "covert" so the enemies don't realise it's someone hacking them. Which is strange, but I'm glad it works like this since it makes stealth much easier, for those few missions where it's desirable to do something without wasting everyone (which are admittedly very few, since it's usually easier/more fun/more useful (in terms of loot) to use stealth to sneak up for the kill, and then take everyone out.

Of course, most of the time it doesn't matter if you're not 100% "stealthy" since the enemies have a really hard time actually finding you even when alerted.

The one thing this game does do right though is that, at least on v.hard, the enemies don't magically stop looking after a very short period of time. They usually seem to stay alert for a long time - at least once they've gotten into the most aggressive mood (as opposed to just alert). Of course that could be an unintentional bug...

Related side note: it's kind of annoying how there are way more iconic weapons than there are spots for them in the stash display.

For the longest time I actually thought something was bugged (yet again) because only one of my iconics is showing up - but it turns out that there are many that don't have a "special spot" in the stash.
Interesting. I did stealth at the beginning, but mostly just to survive encounters I wasn't high enough level for.
Later I just wnet hacker rambo :-D

I don't think the alertness is a bug the way it works; I think it's intended and I agree that it's pretty good.

I didn't even know the iconics showed in your base stash.
I always use the car stash and due to them not being connected, I never got to see that.
Is it automatic or you ahve to choose where to place em?
Post edited January 21, 2021 by ast486
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squid830: Oh yeah I keep forgetting that the improved versions of most hacks affect multiple enemies and/or spread to enemies nearby.

Personally I usually use the blindness one when I want to be stealthy, since it's "covert" so the enemies don't realise it's someone hacking them. Which is strange, but I'm glad it works like this since it makes stealth much easier, for those few missions where it's desirable to do something without wasting everyone (which are admittedly very few, since it's usually easier/more fun/more useful (in terms of loot) to use stealth to sneak up for the kill, and then take everyone out.

Of course, most of the time it doesn't matter if you're not 100% "stealthy" since the enemies have a really hard time actually finding you even when alerted.

The one thing this game does do right though is that, at least on v.hard, the enemies don't magically stop looking after a very short period of time. They usually seem to stay alert for a long time - at least once they've gotten into the most aggressive mood (as opposed to just alert). Of course that could be an unintentional bug...

Related side note: it's kind of annoying how there are way more iconic weapons than there are spots for them in the stash display.

For the longest time I actually thought something was bugged (yet again) because only one of my iconics is showing up - but it turns out that there are many that don't have a "special spot" in the stash.
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ast486: Interesting. I did stealth at the beginning, but mostly just to survive encounters I wasn't high enough level for.
Later I just wnet hacker rambo :-D

I don't think the alertness is a bug the way it works; I think it's intended and I agree that it's pretty good.

I didn't even know the iconics showed in your base stash.
I always use the car stash and due to them not being connected, I never got to see that.
Is it automatic or you ahve to choose where to place em?
So far I've only had one of them show up, but it's automatic and it's also irrelevant if you've upgraded them or not (they appear either way). You just need to put them in your home stash.

Funny you mention the car stash - because it wasn't until I had cleared all of the Watson missions and world opened up to me, and then some, before I realised I could actually use the trunk of my car to stash things!

It would have been more useful if the car trunk stash linked to the base stash - not realistic of course, but I'm pretty sure that all car stashes are linked (could be wrong though?). Mainly because moving stuff between home and car stash is a pain, given that there's an elevator ride between them (but hopefully the car actually stays there in-between trips if you don't call it?).

Speaking of which, it's a bit lame that your cars aren't actually parked somewhere in the parking garage of your building (if they haven't been called lately). Would have made more sense, not to mention be more immersive. When I first got to the garage from my flat, I looked everywhere for my car and was disappointed I had to actually leave the garage before I could even call it!

Hopefully having your car blow up doesn't destroy the car stash... ;)
Post edited January 21, 2021 by squid830
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ast486: Interesting. I did stealth at the beginning, but mostly just to survive encounters I wasn't high enough level for.
Later I just wnet hacker rambo :-D

I don't think the alertness is a bug the way it works; I think it's intended and I agree that it's pretty good.

I didn't even know the iconics showed in your base stash.
I always use the car stash and due to them not being connected, I never got to see that.
Is it automatic or you ahve to choose where to place em?
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squid830: So far I've only had one of them show up, but it's automatic and it's also irrelevant if you've upgraded them or not (they appear either way). You just need to put them in your home stash.

Funny you mention the car stash - because it wasn't until I had cleared all of the Watson missions and world opened up to me, and then some, before I realised I could actually use the trunk of my car to stash things!

It would have been more useful if the car trunk stash linked to the base stash - not realistic of course, but I'm pretty sure that all car stashes are linked (could be wrong though?). Mainly because moving stuff between home and car stash is a pain, given that there's an elevator ride between them (but hopefully the car actually stays there in-between trips if you don't call it?).

Speaking of which, it's a bit lame that your cars aren't actually parked somewhere in the parking garage of your building (if they haven't been called lately). Would have made more sense, not to mention be more immersive. When I first got to the garage from my flat, I looked everywhere for my car and was disappointed I had to actually leave the garage before I could even call it!

Hopefully having your car blow up doesn't destroy the car stash... ;)
Interesting.
I'll have to try out the storing icons thing.

I noticed the tip for the car stash, so I started using it fairly early... right after I stopped trying to sell guns and just recycled them.

I'm quite sure all the stashes are supposed to be linked and it's just a bug.

It would be nice if at least some of yoru cars showed up in the garage.
You can still steal a car that's in there to get out. :-)