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So, I have some problems with the Job system.

The way that jobs float in to your journal feels a bit off. Just get a phone call, often at a bad time, and put a pin in it for later. This kinda just makes the game feel a little flat, and I have trouble engaging with the story because I forget the setup, or reason, that I'm even doing a job in the first place. I just end up going through the motions completing jobs that I half remember the motivation for, and kill random peeps at crime sites, often as more job calls come in for me to forget about. It's kinda overwhelming.

You never get a job when you want it, there is no fetching process for getting them. Imagine if you were playing TW3 and you didn't have to visit job boards to populate ?'s, or meet with the people to get monster contracts. The sense of discovery would be missing. That satisfying loop of seeking quests, populating ? markers and then exploring the ?'s and completing those quests helped me care about what I was doing in TW3. That loop is just flat out missing in CP2077.

I feel like there is a missed opportunity to give Night City more depth by including things like checking with local fixers to find jobs, scanning police comm's to to populate crimes, and things like that.

There's a lot of love about this game, but I'm left with the feeling that things are just not stitched together right. Anyone else feel this way, or am I just being a dingus?
Post edited December 12, 2020 by walrusaurus
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walrusaurus: So, I have some problems with the Job system.

The way that jobs float in to your journal feels a bit off. Just get a phone call, often at a bad time, and put a pin in it for later. This kinda just makes the game feel a little flat, and I have trouble engaging with the story because I forget the setup, or reason, that I'm even doing a job in the first place. I just end up going through the motions completing jobs that I half remember the motivation for, and kill random peeps at crime sites, often as more job calls come in for me to forget about. It's kinda overwhelming.

You never get a job when you want it, there is no fetching process for getting them. Imagine if you were playing TW3 and you didn't have to visit job boards to populate ?'s, or meet with the people to get monster contracts. The sense of discovery would be missing. That satisfying loop of seeking quests, populating ? markers and then exploring the ?'s and completing those quests helped me care about what I was doing in TW3. That loop is just flat out missing in CP2077.

I feel like there is a missed opportunity to give Night City more depth by including things like checking with local fixers to find jobs, scanning police comm's to to populate crimes, and things like that.

There's a lot of love about this game, but I'm left with the feeling that things are just not stitched together right. Anyone else feel this way, or am I just being a dingus?
Exactly!! This is what I been talking about since I began to play Cyberpunk 2077. Regarding this aspect Cyberpunk 2077 is very old gen...
It's Night City. If the job didn't come from a Fixer you can trust it's because someone is trying to screw you over. If the job came from a Fixer you trust they're still trying to screw you over, but then you at least know where to find the knife pointed at your back.
came here to post about this exactly.

i mistakenly took on helping Delamain and now i hate it. i dont want anything to do with it.

but i cant cancel or shift it or hide it.

so now i drive around shopping and doing other jobs and he calls me when im close to his 'rogue cars'.

and im reminded of a certain person always calling me in fallout4 to 'help out another settlement'

just seems like, at no point am i getting to play the game the way i want...

and more like 'please do all these things to fully explore the city and engross yourself with the game'

which on some level i can appreciate... but right now i want eddies and weapons.

not to run around chasing rogue AI cars.

so then people call and you are always going to pickup the phone?

i guess nobody just sends texts in this future. too busy being maxheadroom on my side view.

was cool for a second. now its preston all over. and over and over.

dear cdpr,

allow me to put people on my block list in this game...

sincerely,

Not Preston
Post edited December 16, 2020 by soma_m3ch
Opposite opinion here, I'm actually quite pleased with how they implemented the quest/mission system in Cyberpunk 2077.

Of course it's not very Witcher 3-like, with far less "stumbling over" quests/missions by accident or by actively exploring the world (although Cyberpunk has those as well [question marks], and having them not showing up on the map is easily solved by switching over to a different map icon filter) but that's where the completely different setting comes into play.

Night City/ the world of Cyberpunk is a very technologised setting with a strong focus on the information-overload trope after all. You're constantly bombarded with advertisements and corporate TV programming, so it's only natural and to be expected that the way you're getting quests/missions is by people calling you up and offering you these jobs or gigs.

That those come in at very inopportune moments most of the time is also working as intended and only furthers the sense that this world doesn't necessarily revolve around the player character and that you're required to adapt to the rhythm of the world and not the other way around. You're a gun for hire and you either take the job/gig and do it rather sooner than later (especially if it's a time-sensitive mission for someone you shouldn't leave hanging for too long, like Wakako), or leave/ignore it, with a chance that it's going to be to your disadvantage/somehow bite you in the ass further down the line.

Haven't tried it yet but isn't acquiring jobs/gigs also possible the other way around - V calling up fixers/NCPD people/NPCs, asking if they have anything they need help with?
Post edited December 16, 2020 by Swedrami
OP makes a fair point. I'd be more into these jobs if I had to go to a fixer to get them. I generally dislike having quests thrust upon me (it's fine as an occasional emergency thing but not as a general rule).

Even if it's a call/message to go see someone and then decide if I want the job after sizing them up.

As it is, I've done a couple of quests because they were on the list rather than because I role-played agreeing to the cause or even needing the eddies.
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soma_m3ch: came here to post about this exactly.

i mistakenly took on helping Delamain and now i hate it. i dont want anything to do with it.

but i cant cancel or shift it or hide it.
Yeah the Quest Journal as a long shopping list. Uugh.
Quest description as terse as the phone converstation that initiated it.

Phone Journal
Phone Silent [Optional].

Oh I'll just get the car, walk to Delemain HQ, get all these phone calls, fast travel towards home get a second hand car.
Drive after a taxi. Judge Dredd a mugging on the way, swipe a bike. abandon bike to drive a self driving taxi to the garage. Start wondering about Delemains subroutines.

Return to apartment exhausted.

Some way to favour/promote a side mission would be nice.
Post edited December 16, 2020 by cameronxx
I feel you man. It's like, why put Fixers in the game as NPCs if they give you their contracts over the phone? Why can't I pick up the quests from them in person or from a job board, like a website?