midrand: I agree wtih OP. This is another example of not enough attention / workmanship to a key part of the game. Either do romances properly or don't do romances - that is always an option. Many RPGs don't have romances at all. Romance is an easy way to engage player into the story - it is easier in my view than designing and implementing a really interesting and deep character otherwise.
XYCat: And don't forget that Cyberpunk 2077 has only 4 interactive hookers. Which is also not only an "example of not enough attention / workmanship to a key part of the game" but also a "disgrace", as another user pointed out in another thread here.
I quite frankly don't care whether hookers, romances, sex scenes etc. are in the game or not in their entirety. However if you decide to put a specific mechanic - be it hookers, police or gang fanctions - in your game, do try to make them look and feel less ridiculous. Yes, 4 hookers does feel absurd. Why not reduce the number to just one - sole joytoy of Night City could adapt to your preferred depiction of the sex worker (with the relevant item included in game settings).