Posted December 29, 2020
First: The game is good and i recommend it to friends (in some wekks, when some patches arrive)
And here is my problem.
Patches are needed, many patches in my eyes. But there are problems that cant be patched i think, cause we would get a "new" game if they do that.
What i mean is, there is so much potential in this game and the characters are beautiful written. The story is very good. But:
Where is the lifepath after 30 minutes? Gone
Where is the mono rail from the trailer? In game but not functional
Where are the "chooses" in the story and quests? At the ending, in 20 seconds mini videos...
Why are there so many quests that doesn´t feel finished? Judy´s Questline is good and come to an end, but what is with River ward? Sitting by his house and give you the same 3 answers, every time. You can have a romance with him, one time, never again, and the same old 3 answers every time...
The Peralez, you help them, or not, is your choice, ok, but what is that call from "they"? V doesn´t do anything. They warn you and you do nothing? Same with the Tyger Claws bosses. You can kill them and then? You hear that this was a bad choice, MOX are dead and clouds is in hell, cause they revanged your fight for them. No Maiko option to kill also the Tyger claws bosses in the background. No revenge option after MOX get killed, nothing.
At the end its all to much for that little game, i know. But the quests in Witcher are more "ended" and feeling final then the quests in cyberpunk.
You travel trough that beautiful city and the story is great, also the characters. But more and more till the end of the game, there are more and more bugs, not good feeling quests, rushed content, bad animations and not final systems.
The character system is not balanced, the weapons are not balanced, the cyberware is not balanced, Street cred is good for what? Why i level that? There are so many systems in the game where i wonder why there are here? Some things feel obsolet and useless and that CDPR is not what you want and not what we want.
Where are the 8-9 Years development? It feels like an little double AA production from a small studio but not as a Tripple A production of 8 years from a hundreds employe company.
I dont want to attack anybody, not the management, not the company itself, or any person in it, but this game needs more then polishment, it deserves to be finished.
With a monorail, with more interactions in the world, with not rushed quests, with not rushed canceld features, with features that matters, with choiced that matters. And i know you cant do that, cause that is a new game at the end... Please CDPR: Be more realistic with your next game and dont rush it to the market, dont give us a release date when you must cancel features, things and your game feels good.
Cyberpunkt is a good game, with lots of potential and that is my critic.
Best regards
And here is my problem.
Patches are needed, many patches in my eyes. But there are problems that cant be patched i think, cause we would get a "new" game if they do that.
What i mean is, there is so much potential in this game and the characters are beautiful written. The story is very good. But:
Where is the lifepath after 30 minutes? Gone
Where is the mono rail from the trailer? In game but not functional
Where are the "chooses" in the story and quests? At the ending, in 20 seconds mini videos...
Why are there so many quests that doesn´t feel finished? Judy´s Questline is good and come to an end, but what is with River ward? Sitting by his house and give you the same 3 answers, every time. You can have a romance with him, one time, never again, and the same old 3 answers every time...
The Peralez, you help them, or not, is your choice, ok, but what is that call from "they"? V doesn´t do anything. They warn you and you do nothing? Same with the Tyger Claws bosses. You can kill them and then? You hear that this was a bad choice, MOX are dead and clouds is in hell, cause they revanged your fight for them. No Maiko option to kill also the Tyger claws bosses in the background. No revenge option after MOX get killed, nothing.
At the end its all to much for that little game, i know. But the quests in Witcher are more "ended" and feeling final then the quests in cyberpunk.
You travel trough that beautiful city and the story is great, also the characters. But more and more till the end of the game, there are more and more bugs, not good feeling quests, rushed content, bad animations and not final systems.
The character system is not balanced, the weapons are not balanced, the cyberware is not balanced, Street cred is good for what? Why i level that? There are so many systems in the game where i wonder why there are here? Some things feel obsolet and useless and that CDPR is not what you want and not what we want.
Where are the 8-9 Years development? It feels like an little double AA production from a small studio but not as a Tripple A production of 8 years from a hundreds employe company.
I dont want to attack anybody, not the management, not the company itself, or any person in it, but this game needs more then polishment, it deserves to be finished.
With a monorail, with more interactions in the world, with not rushed quests, with not rushed canceld features, with features that matters, with choiced that matters. And i know you cant do that, cause that is a new game at the end... Please CDPR: Be more realistic with your next game and dont rush it to the market, dont give us a release date when you must cancel features, things and your game feels good.
Cyberpunkt is a good game, with lots of potential and that is my critic.
Best regards
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