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Seriously, how? I see no way to win this Boss fight in 2.01. I run a Pistol/Dead Eye Build on hard, and it worked out so far, Chimera Boss needed a few tries but was manageable in the end, but this? You constantly have to run, Sandevistan is 90% useless since Oda he has this great auto evade Skill. If you want to hit him you have to be in front of him a few meters away, but since CDP can't design an actual functioning close combat system to save their lives he just „glides“ towards you and kills you with two hits. EMP almost never does anything, and if you are not stationary (which is impossible because of his moving speed) behind a pillar the moment he uses his Smart Gun you are basically instant dead.

I had my struggles with the new system, started to accept its pros and cons, but this? Unbearable.
I didn't find him too much of a challenge on 2.0, has much changed with 2.01 ?


I took him down on hard difficulty with the bare minimum of basic cyberware and no perks using only the Guts shotgun and the Overwatch sniper rifle, I think I was around lvl 25 at the time.

The biggest issue I had was that couldn't see him when he was in stealth mode because the ambient light level in the room was too bright, closing the curtains fixed that.
I haven't faced him yet on my 2.0 playthrough (which should be identical balance-wise to 2.01 . . . I think), but one of the problems is that you're probably too low in level. Yes, you heard me: there's some key stuff you'll want to make your Deadeye build work. Cuz I am running DeadEye/Focus, so here are some key things for you to keep in mind:

1). You can't instakill bosses. Eventually you'll get to the point where a Burya can knock off maybe 1/4 to 1/3 of their health, which is great, but you'll need a ton of cyberware for that along with a Tier5++ weapon. In any case I do recommend the Burya. If he's doing auto-evade, try hipfiring, which may not trigger it. Hipfiring will probably cause you to lose some damage, but something is better than 0.

2). You can survive a ton of damage if your secondary stat is Tech. Load up on cyberware perks and emphasize armor. Also get the 'ware that heals you every time you land a fully-charged shot from a Tech weapon. Very useful, even if it is only around 3% (depending on the tier of your cyberware).

3). Your primary stat, being Cool, has a bunch of stuff that increases mitigation chance under various conditions: aiming from cover, crouching, crouch-sprinting, etc. Get all of those. Combined with the benefits of the center part of the Tech tree, you can just crouch out in the open and take shots while receiving very little damage.

4). Your tertiary stat can be Body, which gets you access to Adrenaline. That combined with the perks under the Tech tree that increase healing item charge rate, increase healing item charges by 1, etc. means you can keep Adrenaline buff up almost all the time, and makes you immune to knockdown and other movement-restrictive stuff while you're under the effects of Adrenaline.

I'm level 59 or 60 (I forget which) and my V can dish out over 3k damage with a fully-charged shot from a Tier 5++ Burya with the Chimera Core mod in it (no other mods . . . yet). Might switch to Comrade's Hammer but I doubt it'll be better because explosive rounds = bleh.

In any case, there's no way he should be two-shotting you. My Deadeye build in the 20s or whatever level I was could absorb dozens of hits from Sasquatch before going down (my only problem was, I didn't have Body for Adrenaline yet, so she kept knocking me down). The combination of armor and mitigation is really that good. Don't underestimate it.
I struggled with this in 2.0 too. I don't remember what level I was, but I had about as much armour as I could get from cyberware, and still died in 2 hits. It's possible to cheese him to death though - in the middle of the room there's a covered area with a stack of bags in it. Stand next to the bags and he can't hit you with his blades. It still took a long time, and hundreds of bullets.
There's a corner of the room with a column that you can use for cover, all you really need to do is run around this when he attempts a mele attack eventually he'll stop, this gives you the opportunity to hit him with a close range attack.

When he goes back to jumping around the various platforms use the column for cover and when he stops moving nail him with a headshot or two, rinse and repeat.
Hello again, I wanted to post a followup since I finally beat Oda. I tried him on Normal and Very Hard, and on Normal he wasn't that difficult. Very Hard was another story.

Essentially, I fought him on Normal, then Very Hard, then went back to Normal. I beat him both times on Normal but didn't beat him the first time on Very Hard. The second fight in Normal glitched and he did a lot more damage, but by this time I knew his behavior better and did damage to him a lot faster. All this was at level 60 having completed most of Phantom Liberty (I skipped the car missions):

A cyberdeck was very useful against him, even as only a part-time netrunner. Stuff like Disable Cyberware worked pretty well. When I hit him with 8 stacks he actually fell flat on the floor, allowing me to empty an entire mag into him unopposed. Of course that's only 4 shots with the Burya but still, the thing headshots for over 3k damage now, so that's nothing to laugh at (no, I didn't chain 4 headshots, though I should have). There were other quickhacks like Cripple Movement that I should have used but didn't (oh well).

With a Sandevistan instead, I get the impression that the best thing to do is just circle strafe him.

In terms of his damage output, on Normal he was only doing 50-60 damage per hit while I was crouched out in the open (for extra mitigation). The bleed effects were a bit much, but nothing Bounce Back Mk. 5 couldn't handle (Adrenaline was also very useful here). On Very Hard and in my second attempt on Normal, he was hitting much harder, maybe 100 per hit plus a much nastier bleed? Tanking off his hits is not a great strategy though since it's much harder to land headshots while he's moving. For some reason I was mostly unable to get anything but normal bodyshots. For this reason, Cockatrice optics might help a lot for the extra crit chance. As it stands I rely on Deadeye for automatic headshot crits, which is of no value when I'm only landing limp ~350 damage body shots instead.

In any case I think I could have beaten him on Very Hard had I switched up my quickhacks a little and aimed more-accurately during the fight. He was not so weak that I could wipe him out in just one attempt. He's pretty rough, but I don't see that a pistol build specifically is bad against him versus any other kind of build. Even with extreme armor + mitigation, his damage on Very Hard is nasty enough that I don't think anyone short of a Berserk build could tank him off indefinitely, and I have my doubts that a Berserk build would do well once their first Berserk wore off. If there were adds like in the Smasher fight then Berserk could do better, but . . .

edit: also, the camo trick to end fights from Phantom Liberty does work. You can vanish right in front of him and take him out of combat, giving you one free headshot, which can put you at a major advantage depending on how much damage you're doing. It also can buy you extra time to hit him with quickhacks or set up something else. Not sure how much that would help you with a Sandevistan build, but it'll at least buy you some time to use a healing item.
Post edited October 11, 2023 by mna99
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Rorschach84: Seriously, how? I see no way to win this Boss fight in 2.01. I run a Pistol/Dead Eye Build on hard, and it worked out so far, Chimera Boss needed a few tries but was manageable in the end, but this? You constantly have to run, Sandevistan is 90% useless since Oda he has this great auto evade Skill. If you want to hit him you have to be in front of him a few meters away, but since CDP can't design an actual functioning close combat system to save their lives he just „glides“ towards you and kills you with two hits. EMP almost never does anything, and if you are not stationary (which is impossible because of his moving speed) behind a pillar the moment he uses his Smart Gun you are basically instant dead.

I had my struggles with the new system, started to accept its pros and cons, but this? Unbearable.
When I played against him on Very Hard I was level 20 and it was a gigantic pain in the ass. Had to come back at like 36 before it was a manageable fight so I'd recommend leveling further if you're still lower level. He's definitely the hardest boss fight in the game, for me at least. Smasher didn't give me nearly as much trouble.
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Rorschach84: Seriously, how? I see no way to win this Boss fight in 2.01. I run a Pistol/Dead Eye Build on hard, and it worked out so far, Chimera Boss needed a few tries but was manageable in the end, but this? You constantly have to run, Sandevistan is 90% useless since Oda he has this great auto evade Skill. If you want to hit him you have to be in front of him a few meters away, but since CDP can't design an actual functioning close combat system to save their lives he just „glides“ towards you and kills you with two hits. EMP almost never does anything, and if you are not stationary (which is impossible because of his moving speed) behind a pillar the moment he uses his Smart Gun you are basically instant dead.

I had my struggles with the new system, started to accept its pros and cons, but this? Unbearable.
I read someone saying they had issues with this fight on hard and I'd not faced him yet on that difficulty so I decided to go for it not long after. I managed to get him first time but had a nightmare in the fight. Ran out of pistol ammo and had to use a shotgun that I had no perks for and that took ages to reload, with him regaining health each time he went off.

His attacks were powerful too and it seemed like I was running/dashing off away from him about a dozen times hoping he wasn't going to land the final blow to kill me before I could recharge health again. I think the only bit of luck I had was that my armour was in decent enough shape to last his attacks before I got out of the way. And I had netrunning skills to help too.

If I fight him again on hard I'll try to save ammo for the fight and make sure to keep trying to find him as fast as possible, it might make the fight a bit less maddening. Having air dash would probably be a good idea in there as well, I had normal dash at the time but not air I think.

I think the game became a whole lot more hackable with air dash anyway but that's probably down to me not having finished the game on hard before + the changes making it a bit difficult to adjust to.