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Hey there,

I started the game with a fresh save around the 2.0 release (so before the DLC dropped) and have been playing since then. Now I reached Pyramid Song (the diving mission with Judy) and I realiably die once I reach a certain depth in the water (like 8-10m deep). It doesn't seem to matter whether I stay directly behind Judy or close to the surface until she gets to that elevator, I just die once I dive below that threshold.

Any ideas on how to fix that? I tried repairing the game install from GOG Galaxy but that didn't seem to do anything.

Thanks in advance!
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avatar
Orsim27: Hey there,

I started the game with a fresh save around the 2.0 release (so before the DLC dropped) and have been playing since then. Now I reached Pyramid Song (the diving mission with Judy) and I realiably die once I reach a certain depth in the water (like 8-10m deep). It doesn't seem to matter whether I stay directly behind Judy or close to the surface until she gets to that elevator, I just die once I dive below that threshold.

Any ideas on how to fix that? I tried repairing the game install from GOG Galaxy but that didn't seem to do anything.

Thanks in advance!
I'll push this thread up.

Same here. 4th playtrough, got CP since Release, never had that problem. Fresh installation, same hardware as always, CP 2.01, no Mods, now V dies suddenly! The Map-Trick a second bevor death wont work!
avatar
Orsim27: Hey there,

I started the game with a fresh save around the 2.0 release (so before the DLC dropped) and have been playing since then. Now I reached Pyramid Song (the diving mission with Judy) and I realiably die once I reach a certain depth in the water (like 8-10m deep). It doesn't seem to matter whether I stay directly behind Judy or close to the surface until she gets to that elevator, I just die once I dive below that threshold.

Any ideas on how to fix that? I tried repairing the game install from GOG Galaxy but that didn't seem to do anything.

Thanks in advance!
I had an issue where in one of the endings I kept flatlining when entering an AV. I got around it by spamming the map button. Maybe that might work here?