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I could not accept the changes that were implemented in Version 1.10. The added stability was great but the newer version made the loot boring by removing variety. The iconic weapons say you can get a choice of several different damage types and a choice of bonus effects but that was no longer true. Regardless of how many times you loaded and crafted the "Widow maker" and "Divide and Conquer" you got identical weapons without diversity that gave the same Chemical and poison bonuses. I don't like poison. I have never opted for poison in any RPG I have played.

What I discovered is that the 1.06 I had before updating to 1.10 is not the 1.06 I have now. It too offers the same boring weapons doing chemical and poison damage. Can anyone shed some light on this?

I realize that the Devs were terrified about gear becoming OT. Well, let me explain a perspective I have yet to see voiced in the RPG community. Take driving in the game.

Having spent a few years as a cab driver and riding a Ducati and a Kawasaki, I do know a little about driving. This game sets the bar really low. It's pop the champagne time if you can manage to drive for a few hundred yards without flying off the road. Yippee! And driving in this game is not fun at all. Every vehicle has steering linkages issues. So, you made the challenge about petty achievements that give no joy instead of making the challenge about riding down the freeway on a bike at 210 mph, narrowly missing the side mirrors of the cars you are passing. How about the fun of flipping the steering wheel as you approach a left turn to go into a slide and then spinning the wheel to the right as you take that left turn to give that perfect high speed turn. Because I want the challenge to be the attainment of perfection and not of mediocrity.

Whether I am plying V, Geralt, John Shepherd, the Lone Wanderer, or some other 'Chosen', 'Beckoned' or whatever, my challenge is not to survive an argument with my mother-in-law, but as V puts it, to become a living legend. And, I want my gear to be the best there is. I want to collect everything and I want displays for it. Taking on goons and thugs by the dozens should not even bring on a sweat - the real challenge should be the bosses who are equally geared and a real challenge. It's not about being OT. It's about raising the bar for challenge. It's the play I, and millions like me. enjoy..
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djwolf001: Can anyone shed some light on this?
https://youtu.be/AyEvHeaebgM
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djwolf001: Can anyone shed some light on this?
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Tracido: https://youtu.be/AyEvHeaebgM
Yeah, except that I disabled auto-update in GOG and spent hours to download and install a rollback to version 1.06
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djwolf001: Yeah, except that I disabled auto-update in GOG and spent hours to download and install a rollback to version 1.06
Did you do a clean install in a new folder? When i re-installed in the same place without that I had an issue myself.

Otherwise, it's certainly possible that some parts cannot be removed. I don't worry about it, I re-roll with the mod here.. https://www.nexusmods.com/cyberpunk2077/mods/712
It's sitting right here on my backup drive ;)

When they updated the offline installer to V 1.06 I downloaded the entire thing and stashed it away.
Attachments:
capture1.jpg (273 Kb)
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djwolf001: Yeah, except that I disabled auto-update in GOG and spent hours to download and install a rollback to version 1.06
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Tracido: Did you do a clean install in a new folder? When i re-installed in the same place without that I had an issue myself.

Otherwise, it's certainly possible that some parts cannot be removed. I don't worry about it, I re-roll with the mod here.. https://www.nexusmods.com/cyberpunk2077/mods/712
That mod won't give the glasses from the 'Rocker' set any more or less than 2 mod slots or the pants from the 'Techie' set any more or less than 1 mod slot. These aren't Legendary - they are Epic and Rare with a cosmetic change in color. Nor will it give me a 'Widow Maker' that gives Thermal or Shock damage with the chance to burn or stun. It will always give Chemical and poison damage without much crit chance or damage and no charge multiplier which is what made it a Legendary weapon.
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Tracido: Did you do a clean install in a new folder? When i re-installed in the same place without that I had an issue myself.

Otherwise, it's certainly possible that some parts cannot be removed. I don't worry about it, I re-roll with the mod here.. https://www.nexusmods.com/cyberpunk2077/mods/712
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djwolf001: That mod won't give the glasses from the 'Rocker' set any more or less than 2 mod slots or the pants from the 'Techie' set any more or less than 1 mod slot. These aren't Legendary - they are Epic and Rare with a cosmetic change in color. Nor will it give me a 'Widow Maker' that gives Thermal or Shock damage with the chance to burn or stun. It will always give Chemical and poison damage without much crit chance or damage and no charge multiplier which is what made it a Legendary weapon.
For one, if you upgrade something blue without slots, the Legendary may not have any slots like others you upgrade.

Two, if it's Epic with one slot, it won't upgrade to Legendary with more than 2.

Three, you have to upgrade, save the game, and then reload to get your newly re-rolled stats UPGRADE or DOWNGRADE. I do it everytime to be sure.

Four, you literally use the mod with Cyber Tweaks itself to drop another of the same item if you can't DOWNGRADE an item and then UPGRADE it into new stats. What I do is drop it as low as possible (I.E. Uncommon/Rare/Epic) if I can and then upgrade it.
Post edited January 28, 2021 by Tracido