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The classic that is System Shock turns 25 this week. To help celebrate one of our favorite games on GOG.COM, we thought it would be the perfect time to look back on the classic PC title to see everything it did right.

Let’s take a look at what made the game unique at the time, what it helped inspire in modern games, and discover why the classic title deserves to be played today - whether for the first time, the 50th time, or simply as a trip down memory lane.



System Shock blends sci-fi, horror, and a great story
First, it seems important to discuss a bit about the plot of the game to really help set the mood. In the game, you play as a nameless hacker that has made some mistakes, wakes a terrible AI called SHODAN, receives some fancy hacker implants, and is tasked with stopping SHODAN as it tries to take over the world. Just another Tuesday at the office, right?

The entire experience is cyberpunk to the max and even for a game from 1994, the game’s heavy atmosphere and creepy levels hold up to the test of time. An impressive feat coming from Looking Glass Technologies, the developers behind the game, as many of their previous titles went the dungeon-crawling route with games like Ultima Underworld.

Released back in 1994, System Shock was an MS-DOS game that was available either on floppy disks (9 of them!) or on CD-ROM. While both versions are fantastic, the CD-ROM version features improved graphics and even has spoken dialogue for segments of the story. GOG.COM features the Enhanced Edition from 2015, with higher resolutions and mouselook support for a smoother experience but you still get the classic CD-ROM version with it as a bonus goodie.



System Shock was ahead of its time
When System Shock came out in 1994, Looking Glass Technologies was pushing boundaries in the world of video games. The game featured a completely new engine that allowed the team to produce textured maps, objects that emitted light, and the main character that could look 360 degrees around the in-world levels.

At the time, Looking Glass was “doing too many dungeon games,” according to Doug Church, the lead programmer on System Shock. So with the help of his producer Warren Spector and designer Austin Grossman, the team set out to make a sci-fi, cyberpunk title.

Unlike past games from Looking Glass, System Shock was made to feel more story-like, so instead of having dialogue options (a popular choice at the time), the game presented everything through emails and other types of in-game media. It was an interesting approach and one that we still see in gaming today with a recent example including Fallout 76 from Bethesda.

System Shock was doing things never done before, and while it never hit true commercial success, reviewers loved the title. One review from PC Gamer US even noted that System Shock “unquestionably raises computer gaming to a new level.” Not too shabby.



System Shock inspired generations of other titles
As mentioned above, System Shock was a game-changer - literally! It was ahead of its time in visual, accessibility, and even story. Looking Glass let gamers finely tweak their settings when starting the game - want to have super challenging fights but easy puzzles? You could do that. Prefer mind-games over shooting-games? Increase the difficulty of the puzzles and make fighting baddies easy as pie.

System Shock’s unique story and storytelling inspired countless titles to come. Some have credited its influence in games like Metal Gear Solid and Resident Evil thanks to its unique storytelling approach. Its smooth, engaging first-person action also set the standard for what a first-person game should play like and quite possibly helped jump-start the genre as a whole.

Other titles that definitely owe a lot to the title include Prey, the Bioshock series (created by System Shock 2’s designer Ken Levine), and Dead Space, which was originally conceived as a sequel to System Shock.

Whether you played System Shock as a child or never had the chance to play it, you have felt the influence of this classic title. And now, as it celebrates its 25th anniversary, it’s the perfect time to revisit it!
So when this game released all the mentions I heard from other people contained repetition of the words 'shooter' and 'horror', two things I didn't (and still don't, for the most part) care for. I really really should have looked back at this when I discovered that those same people (including my husband, who will never live this down), also called LGS's masterpiece Thief a 'shooter'. I didn't get into Thief until the early 2000's and it and its sequel remain to this day in my Top Ten games of all time. I might not like shooters, but damn do I love 'stealthers'. But I kept putting off and putting off trying System Shock because I am awful at shooters and this game just looked more like one and after all these years it's hard to shake that mental link.

But then, I read this...
"Prefer mind-games over shooting-games? Increase the difficulty of the puzzles and make fighting baddies easy as pie."
...and did that ever pique my interest. Puzzles, you say? Oh my, yes. I think I shall finally get to experience the story I've heard repeatedly is one of the best in gaming.
I really ought to play through my copy. Seems like every time I start anew I get distracted by something else after a floor or two. That said, the enhanced version makes SS1 very lovely to play, even though the VR sections tend to be trivially easy now.
Look at you, hacker...
Must try System shock EE mod RUBY STATION

Here!

Also:

system shock re:wired

System Shock re:wired Preview
Post edited September 26, 2019 by fr33kSh0w2012
Wow. I feel old... still know most of the levels by heart, except for the groves - I get lost in those every time.
Can't wait to be disappointed with the console friendly remake.
I was surprised that the article didn't mention Deus Ex among the games that System Shock influenced heavily, also generally considered one of the best PC games ever. It was considered somewhat of a successor to the System Shock series, and not just because it was also designed by Warren Spector. Plus GOG.com sells it, so could've even put a link! ;)

Deus Ex is one of my favourites, and I always read about the link to System Shock, yet have never played either of them… I guess it's high time.
Crazy! I was thrilled and couldn't wait for the second one to release back in the day, despite the fact that I had never played the first - was just aware of its stellar reputation. By that time I felt it was just a *bit* too aged - but when I had a chance to play the new one I was super excited - I must have called the game store about once a week asking if it had released yet ;) (yes, things were a bit different back in those days!).

You know what though, between the remaster and the fact that it's a buck and change I might just have to give the original a try. And ever since GoG gave away the second a year or so ago I keep meaning to fire it up again. Maybe I'll do a back to back playthrough sometime soon...

Funny but true - for some reason I LOVED collecting the elemental chemicals to conduct research in the second game. It was one of those weirdly compelling minigames I really enjoyed.
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Cadaver747: I was hoping for System Shock 2 Enhanced Edition. Finished the first game about 2 years ago, the EE, because the game was literally unplayable without custom key mapping and proper mouse look. Nice game but the second one is just amazing and I'm ready to revisit it any day now.
Since nobody else mentioned it: the version of SS2 sold on GOG and elsewhere is pretty much a stealth enhanced edition -- every few months, I get a notification in my library that it's been updated yet again with more bug fixes, engine updates, improved lighting/models/etc on such-and-such, and so on. Never having played it in any form, though, I can't say how much it's changed or "improved" over the years since its re-release here.
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HunchBluntley: Since nobody else mentioned it: the version of SS2 sold on GOG and elsewhere is pretty much a stealth enhanced edition -- every few months, I get a notification in my library that it's been updated yet again with more bug fixes, engine updates, improved lighting/models/etc on such-and-such, and so on. Never having played it in any form, though, I can't say how much it's changed or "improved" over the years since its re-release here.
Yeah *.ini tweaks most probably, Though I do most of them myself to enable widescreen and to centre the video so they are in the middle of the screen and FOV adjustments to make the weapons a bit smaller I also don't use the executable
I use SS2Tool Download

and This place to get my mods to mod SS2
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GilesHabibula: 25 years?!?

I remember buying SS1 new! Still have the box (just like @guppy44 up there).

Where has the time gone? I'm OLD!!!

OMG.
And Doom. I remember mail-ordering the original from Texas in like 93. Oh Cripes, it can't have been that long ago.

I was 33 years old in 1993, and my hair was brown. BROWN!.
Now I'm 59.
The hair I have left is...no longer brown.

Look out, kids! It's coming for you too!
Yep, I'm 36 Where did my teens go, Although I feel like I'm 60, Getting over a sickness here.
Post edited September 27, 2019 by fr33kSh0w2012
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Cadaver747: I was hoping for System Shock 2 Enhanced Edition. Finished the first game about 2 years ago, the EE, because the game was literally unplayable without custom key mapping and proper mouse look. Nice game but the second one is just amazing and I'm ready to revisit it any day now.
https://www.pcgamer.com/an-enhanced-edition-of-system-shock-2-is-in-development/ ?
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HunchBluntley: Since nobody else mentioned it: the version of SS2 sold on GOG and elsewhere is pretty much a stealth enhanced edition -- every few months, I get a notification in my library that it's been updated yet again with more bug fixes, engine updates, improved lighting/models/etc on such-and-such, and so on. Never having played it in any form, though, I can't say how much it's changed or "improved" over the years since its re-release here.
It's been improved a lot and much of that comes from modders. Basically, System Shock 2 and Thief 1-2 were built on the Dark Engine. Due to the huge and enduring Thief modding community on the TTLG forums, they've released whole new renderers (NewDark) that's upgraded from DX7 to DX9-10, lighting / bloom, added widescreen support, UI scaling on HD displays, bug fixes, easy mod launcher, annoyance removals, etc, that's really polished the game. It's good enough that digital versions of all three games now come pre-patched with NewDark. There are HD texture packs as well for all three games.
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System shock 1...what a classic. I still remember the good old "Salting the Fries" line that would come up if you couldn't run it for some reason from the CD(usually it was a lack of system memory in the first 640k), and when I got it to run(I had to jury rig a custom set of memory tweaks to get it to have the memory to run and also get it to run on Win98 at all) it was some of th most memorable fun i've had in that genre. , so that others may also get to experience it as I did all those years ago or to re-experience it(if one has played it already). :)

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Cadaver747: I was hoping for System Shock 2 Enhanced Edition. Finished the first game about 2 years ago, the EE, because the game was literally unplayable without custom key mapping and proper mouse look. Nice game but the second one is just amazing and I'm ready to revisit it any day now.
The 2nd has that already in the form of a list of mods one can drop into the game with not much effort. There are guides here in the subforum and on the looking glass forums that show how to install and mod the game within a half hour or less & keep track of MODS/FMs with ease.

Also if you have time check out the looking glass forum's mods for SS2 by Christine. All are very fun to play, albeit with no maps to speak of(one of the few negatives about them).

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fr33kSh0w2012: Must try System shock EE mod RUBY STATION

Here!

Also:

system shock re:wired

System Shock re:wired Preview
Nice finds. Checking them both out when I have time.

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windows984ever: Can't wait to be disappointed with the console friendly remake.
If the newest screens are any indication it is set to be pretty decent(graphics and sound wise)

Unless you mean SS3's plans?
Post edited September 27, 2019 by GameRager
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GameRager:
Thank you. I'm a semi-fan of SS2, I know about the mods and tried at least 12 of them. I was talking about NightDive Studios announcement of SS2 EE.
low rated
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GameRager:
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Cadaver747: Thank you. I'm a semi-fan of SS2, I know about the mods and tried at least 12 of them. I was talking about NightDive Studios announcement of SS2 EE.
I know. I was trying to say that like with the Blood redo most of the stuff in the upcoming SS2 remake will likely be stuff the fans made for free and one can add to the base game for free with not much effort...and as such is not for those who can and do do such modding.

It would be nice for those who dislike wasting time and want to get to gaming right away or those who don't know how to do such, though. :)