amok: to be strickt, you are a) talking about different versions of tetris, and b) issues that are more interesting to coders / developers than players. Tetris (as the game with only Tetris in its name) has very clear and easy to undertand rules, and the gampleay is very simple. You move the tetrimino left and right, and you rotate it, you can drop it. There is only 5 tetriminos. You remove a row by filling it. The game goes faster the longer you play.... that's it...
dtgreene: Actually:
* Advanced Tetris players do talk about this sort of thing. If you watch any of the GDQ TGM runs, or even if you watch TGM streamers, you'll likely hear mention of some of these terms.
* There are multiple games whose official name is just "Tetris".
* There are actually 7 tetrominos, not 5.
* Not every Tetris game gets faster monotonically. In fact, in TGM, the game will actually slow down once you reach level 200, only to speed back up again later. Then, there's also some slowdown during the "awkward-G" section, the part before it reaches 20G. Also, often there's a point where the speed stops increasing. (For example, in NES Tetris this happens at level 29 (considered a kill screen for many years), and TGM1 stops increasing speed after level 500.)
* These are things that affect players, not just something developers are concerned with.
There are many variations of tetris, who only uses that name, but there is also only one original tetris, which is the one most people mean when they talk about tetris. There are aslo many different variations of snake and ladders, many with the same name. It is pointless to talk about Tetris, if you are going to talk about everything different Tetris unders the sun, as there are so many different variations. Stick to the original Tetris, please (as designed by Alexey Pajitnov) not all its esoteric off shoots.
There are 5 free tetriminos, however you can add the 2 which are chiral, making it to seven, yes. In the same way, you can also say there are 19 fixed tetriminos.
And how do you know that people who play much Snake and Ladders do not talkn about different layouts, different dices and so on.
The trype of dice, the type of layout, how many squares, the length of the snakes and the ladders and everything else also affect the players