Posted January 25, 2016
![vv221](https://images.gog.com/0b7fae2172fa155a079f14f5a93586f0d5a836bb68ca0c2efe7b7cec4b67da3e_forum_avatar.jpg)
vv221
./play.it developer
Registered: Dec 2012
From France
![rampancy](https://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_forum_avatar.jpg)
rampancy
Think Different.
Registered: Sep 2008
From Canada
Posted January 25, 2016
![avatar](http://images.gog.com/7a11d631b0dff813f7c8a5d7207a6bc0c3f6377a4a23fcb61ba12caf9f4673a8_avm.jpg)
This is purely conjecture at this point, so don't take this as gospel. The other reason may simply be lack of percieved demand. And there may very well be technical limitations, in that they may just be spending extra additional time putting the game through their testing and compatibility labs.
Oops. Thanks for that.
I thought about that too, but I'd reckon that GOG assumes all duties for technical support of its Mac and Linux versions anyway.
Post edited January 25, 2016 by rampancy
![ET3D](https://images.gog.com/7a11d631b0dff813f7c8a5d7207a6bc0c3f6377a4a23fcb61ba12caf9f4673a8_forum_avatar.jpg)
ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
![ValamirCleaver](https://images.gog.com/243f87e3fb76dc92e5bf83d75b84c704b0b3526c51ce8258c641b3c2dd7485e2_forum_avatar.jpg)
ValamirCleaver
Paladin
Registered: Dec 2012
From United States
Posted January 25, 2016
I don't care for either because both use (and in my opinion abuse) vendor lock-in techniques. If one's product is excellent, one shouldn't need to use such practices. I also don't care for having my intelligence insulted by their advertising.
![skeletonbow](https://images.gog.com/3a6ffc77c3410e96ecd2e5775b3fed422e1acdd05bbf19cd366e44ae40b03b34_forum_avatar.jpg)
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted January 25, 2016
Which never stops a customer from thinking "Your game, you support it." and going to them and then complaining and maybe boycotting them after when they say "We let GOG do the Mac thing but we don't support it, you need to go to them." etc. Dealing with customers can be a tricky thing and some companies just don't want to "go there". That doesn't mean that others wont go there however either. It's just not ever just as simple as "it is doable so therefore why not do it" though. :)
![DukeNukemForever](https://images.gog.com/43db4834c746a67cdec187b9b21e98fb16fd9cca8697ca48ed170a7d22068a70_forum_avatar.jpg)
DukeNukemForever
Registered: Dec 2008
From Other
Posted January 25, 2016
Keep also in mind that often games were given away to other companies to port them, very often including the rights to publish them. So while the original publisher maybe still has the rights for the dos or windows platform it does not mean he also owns the rights for the mac, c64, amiga, nes or whatever system it was released on.
Some newer examples here are LucasArts and Warner Bros, which asked Aspyr and Feral Interactive to port and publish their games for the mac. For that reason GOG can't release the mac versions for many Star Wars games (as example Knight of the Old Republic series) or the Lego games. Like Steam GOG would also need a deal with Aspyr and Feral Interactive to do so. I'm pretty sure something like this happened very often in the past, including the good old dos time. So if there was a mac release in the past, it's less likely that GOG can release an own port, except the main publisher still owns the rights for that platform or got them back.
Btw, that does not explain why Telltale does not release their mac versions here, because as far as I know they are publisher for all their releases (win, mac iOS). Would be really interesting to know the reason here.
Some newer examples here are LucasArts and Warner Bros, which asked Aspyr and Feral Interactive to port and publish their games for the mac. For that reason GOG can't release the mac versions for many Star Wars games (as example Knight of the Old Republic series) or the Lego games. Like Steam GOG would also need a deal with Aspyr and Feral Interactive to do so. I'm pretty sure something like this happened very often in the past, including the good old dos time. So if there was a mac release in the past, it's less likely that GOG can release an own port, except the main publisher still owns the rights for that platform or got them back.
Btw, that does not explain why Telltale does not release their mac versions here, because as far as I know they are publisher for all their releases (win, mac iOS). Would be really interesting to know the reason here.
Post edited January 25, 2016 by DukeNukemForever
![fevered monk](https://images.gog.com/2524f1e14fa067537eea6bed319f0893a505c9f1bfcd9a36af499a8583afe89d_forum_avatar.jpg)
fevered monk
theslowlane
Registered: Jan 2011
From United States
Posted January 26, 2016
![avatar](http://images.gog.com/43db4834c746a67cdec187b9b21e98fb16fd9cca8697ca48ed170a7d22068a70_avm.jpg)
![OldOldGamer](https://images.gog.com/d3b554a2a9fd1285bbc1a64fcb321009b10272c1e6369984265832715fa83608_forum_avatar.jpg)
OldOldGamer
It's me!
Registered: Sep 2009
From United Kingdom
Posted January 26, 2016
I think Mac is facing the same fate as Amiga: one for professional one for gaming.
Adding to it the price...
Alsp, if you think about the HW processing power, PC is much cheaper for moch more and gamers can keep upgrading it for years.
Mac is more like a console: it is much difficult to upgrade and keep current.
Adding to it the price...
Alsp, if you think about the HW processing power, PC is much cheaper for moch more and gamers can keep upgrading it for years.
Mac is more like a console: it is much difficult to upgrade and keep current.
![rampancy](https://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_forum_avatar.jpg)
rampancy
Think Different.
Registered: Sep 2008
From Canada
Posted January 26, 2016
![avatar](http://images.gog.com/acd5d3494f9b76e52349599e0f9049af8e6ec31132ea90dbbbb0f4934f94b957_avm.jpg)
![avatar](http://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_avm.jpg)
![avatar](http://images.gog.com/7a11d631b0dff813f7c8a5d7207a6bc0c3f6377a4a23fcb61ba12caf9f4673a8_avm.jpg)
![avatar](http://images.gog.com/43db4834c746a67cdec187b9b21e98fb16fd9cca8697ca48ed170a7d22068a70_avm.jpg)
Some newer examples here are LucasArts and Warner Bros, which asked Aspyr and Feral Interactive to port and publish their games for the mac. For that reason GOG can't release the mac versions for many Star Wars games (as example Knight of the Old Republic series) or the Lego games. Like Steam GOG would also need a deal with Aspyr and Feral Interactive to do so. I'm pretty sure something like this happened very often in the past, including the good old dos time. So if there was a mac release in the past, it's less likely that GOG can release an own port, except the main publisher still owns the rights for that platform or got them back.
Btw, that does not explain why Telltale does not release their mac versions here, because as far as I know they are publisher for all their releases (win, mac iOS). Would be really interesting to know the reason here.
Post edited January 26, 2016 by rampancy
![skeletonbow](https://images.gog.com/3a6ffc77c3410e96ecd2e5775b3fed422e1acdd05bbf19cd366e44ae40b03b34_forum_avatar.jpg)
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted January 26, 2016
![avatar](http://images.gog.com/acd5d3494f9b76e52349599e0f9049af8e6ec31132ea90dbbbb0f4934f94b957_avm.jpg)
![avatar](http://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_avm.jpg)
![avatar](http://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_avm.jpg)
![Matruchus](https://images.gog.com/c0e6bcc95bbd9e54ca2accd830a99cfbfb9b7d1480003e29f81d66c9218830f8_forum_avatar.jpg)
Matruchus
Don't ignore Tux
Registered: Jun 2011
From Slovenia
Posted January 26, 2016
At least for Metro (Last Light Redux + 2033 Redux) games its true that gog is having technical difficulties that they don't seem to be able to surmount. The issue is per words of a gog employee (at the bottom of the linked article) purely on their side and is not a legal issue.
I guess there is a high chance that its the same with other missing mac/linux games on gog.
I guess there is a high chance that its the same with other missing mac/linux games on gog.
Post edited January 26, 2016 by Matruchus
![rampancy](https://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_forum_avatar.jpg)
rampancy
Think Different.
Registered: Sep 2008
From Canada
Posted January 26, 2016
![avatar](http://images.gog.com/acd5d3494f9b76e52349599e0f9049af8e6ec31132ea90dbbbb0f4934f94b957_avm.jpg)
![avatar](http://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_avm.jpg)
The absolute worst porting house was MacPlay. Between the lack of patches, and awful programming (their port of Sacrifice actually required you to remove RAM from your machine if you wanted to play the Mac OS 9 version, which performed better), their ports were simply awful. The real kicker was that they were the ones who always secured the most-demanded games of their day.
![skeletonbow](https://images.gog.com/3a6ffc77c3410e96ecd2e5775b3fed422e1acdd05bbf19cd366e44ae40b03b34_forum_avatar.jpg)
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted January 26, 2016
Wow, that's a blast from the past. Indeed they were the only serious game in town. After following them for quite some time I was getting the urge to support the company for all of the "good" they were doing for the cause of gaming in Linux. I was debating buying just the games I wanted the most versus buying their entire catalogue to say "I support what you're doing, keep up the good work!" but before I could make up my mind and place an order... the company went out of business and went down in flames with a massive scandal of the owner not paying employees their wages and walking off with the money or something like that. I forget the details as it's well over a decade ago now but it was a pretty big bummer when it happened. Epic Megagames was trying to be Linux friendly at the time also but I don't know how far they took that as I didn't follow Linux gaming too closely for some time after that.