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Skyrim
Rejected
Reason:
Too niche. Adventurers need invincible knees to be able to keep adventuring.
low rated
avatar
TheDudeLebowski: Skyrim
Rejected
Reason:
Too niche. Adventurers need invincible knees to be able to keep adventuring.
Nice idea.
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Duke Nukem 3D
Rejected
Reason: "Too niche"

Content: A white male as protagonist, makes rude comments towards women, kills and beats up helpless immigrants to our fine planet(the game calls them "aliens"), not enough mentions of elevator musak.

Technical: No regenerating health or auto-cover system, too many weapon options.
Post edited July 28, 2019 by GameRager
Cyberpunk 2077
Rejected

Reason:
Some NPCs too breathtaking for people to handle.
Tyrian 2000
Rejected

Reason: Too niche, too expensive for what it is. (python3 says "Free" > "$60", and $60 is too expensive for many people, so logically Free would be as well.)
Word Association Game
Rejected.

Reason:
Inflates the internet.
Fire Emblem: Three Houses
Rejected

Reason: Didn't score enough post launch sales on Nintendo Store yet. Will reconsider after everyone who wants the game has already bought it.
Dragon Quest 7
Rejected

Reason: Too short.

SaGa 1
Rejected

Reason: Too long.

(For those not aware, DQ7 is famous for being one of the longest JRPGs ever (though the 3DS version is significantly shorter than the PSX version, to my understanding, though still long), while SaGa 1 is extremely short by JRPG standards (~8 hours for casual playthrough, I believe), so that it could be played to completion in a single flight across the ocean.)