KneeTheCap: Any info on forced PvP? If PvP is optional, this game is totally for me. If not, then I have to carefully consider whether or not I'll get this one.
All in all, sounds like a perfect game for me since I absolutely love crafting, base building and the Fallout setting :D
The nukes, at least, are arbitrary, as described in the conference. They can't be precisely targeted amd can hit monster lairs, individuals, or "random players".
Building also appears to be done with coins, exactly like Fallout Shelter, which means there will be microtransactions, almost without a doubt.
So, no private servers, possibility of getting nuked at any time, pay-to-win mechanics ("you can move that building anywhere" will result in fortresses getting dropped with base defenses ready to go), and apparently no sensible lore at all (gameplay clearly included X-01 power armor, which shouldnt be invented for 200 more years). Also, no VATS, and no clear sense of what levelling up does for character progression.
It might be a fun game for a broad audience, but every detail they showed sure is a thumb in the eye for anyone who is a fan of Fallout. It's not quite as bad as the C&C reveal but it clearly was made with no regard for the fans, and rather by people who said, "Hey, ESO is making money. Do that again, but call it Fallout and make it smaller"