wolfsite: With Electronic Arts, this is merely an inevitability, the graveyard is full of amazing development studios that have been strained to there limits, restructured, and then dismantled.
randomuser.833: Actually EA had the very bad idea to let studios simply let them do what they want, while throwing money at them.
That is what killed Origin.
They had to much money in a blink of a second, hired to much staff and wanted to do to many things aimed at a rather small target group.
EA kills studios in multiple different ways, but the one throughline is that most studios that get bought up by EA cease to exist within a few years. Some last longer than others, some die a quick death, but eventually, almost all of them get shut down. Some are, like you say, given too many resources and lose focus, which leads to a decline in quality and ballooning of costs. Others are forced to change games in ways that the players didn't want or ask for, all in the name of trying to mine more money out of them through DLC or microstransactions.
The truly sad part is when they take great games franchises with them, which is what I can't forgive EA for. This came up in another thread, but here's just one article I found on the subject of
Franchises EA Destroyed. Who here hasn't played a game from one or more of those series? Many of the series on that list were once titans in the gaming industry, all eventually laid low by EA's involvement.
EDIT - As for the "too woke" argument going on simultaneously in this thread, I don't really buy that, because Dragon Age was woke before "woke" was a cultural thing, really. The first in the series features at least a couple of characters that would qualify as bisexual at the very minimum. I tend to think on this issue, at least, the series creator is right that people whining about the wokeness of Veilguard are new to the series, because it's always been there.
It's maybe more ham-handed this time around, but I'm comfortable blaming EA's meddling for that rather than BioWare directly. It goes along with all the other criticisms of the game, and
none of them have anything to do with the game not being "live-service," which is what EA CEO Andrew Wilson blames for the game's "failure." Yeah, it's not selling as well as its predecessors, but what do you expect when you release an entry in a series that is substantially lower quality across the board than the ones that came before it?
Maybe we should ask Maxis, the creators of 2013's SimCity, which was absolute garbage compared to prior releases in the franchise. Oh, wait, we can't ask Maxis, because SimCity is another franchise EA meddled with and then blamed the studio for when it failed. One of the primary reasons it failed? EA pushed for online-interaction in what has always been and always will be a
primarily single-player genre. I sense a theme.