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Greets!

As part of a game course that I am taking online, I have been doing some research into various software packages to do both 2D and 3D animation. Two of interest that I've found are Reallusion's CrazyTalk Animator (for 2D, apparently flash animation) and iClone PRO for 3D animations.

I'm not the artistic type, so I kind of rely on the customization of the characters these packages provide --and having worked with (extremely simple) key-frame animation and editing before, it tends to be a somewhat tedious process to get something nice and fluid with regards to motion.

I did some Google research on motion capture and found that there are several solutions out there, many being very expensive software solutions and usually requiring special camera set-ups, hardware, special suits or tiny studio areas. There is a solution out there using the Kinect input device, but I don't own the hardware and would prefer to avoid the investment if possible.

So, my search brought me to try and get something more basic, specifically 2D animation from video using a Webcam, but there still seems like there's not an 'easy' and clean way to do this (at least not anything for which I could find a low-cost solution already provided).

However, I did run across an application called EyesWeb, which looks as if it started off as a research project and became a research platform. Having played with it a bit, I must say, it is not for the feint of heart, as it is quite complicated to use and the amount of information I could find (at least in English) was sparse.

That being said, it apparently looks as if there is the ability to do motion capture for 2D animation from video, provided that it is shot in a way conducive to generating obvious points that can be translated into a set of points that could be somehow imported into Adobe After Effects or applied to a skeleton for animation purposes. However, I cannot quite get there. I've created a "patch" which can take camera input, run it to generate "best points" for tracking and display the camera's output on one of several different monitor types, but have yet been unable to convert those points into objects that I can render to see the actual "tracking".

Has anyone worked with this software before who might be able to help me or perhaps could suggest a pointer to someone who may be doing some type of Webcam or 'video' motion capture "on the cheap" for the purposes of doing computer animation?

Any advice would be greatly appreciated!

Cheers!
There are game courses online?
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Antimateria: There are game courses online?
Sure. See or [url=https://www.udacity.com/]Udacity.
Wouldn't clay-motion be more awesome?
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Antimateria: There are game courses online?
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hyperagathon: Sure. See or [url=https://www.udacity.com/]Udacity.
Can you do those courses from any country or nationality?
Post edited March 19, 2016 by Antimateria
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JDelekto: Greets!

As part of a game course that I am taking online, I have been doing some research into various software packages to do both 2D and 3D animation. Two of interest that I've found are Reallusion's CrazyTalk Animator (for 2D, apparently flash animation) and iClone PRO for 3D animations.

I'm not the artistic type, so I kind of rely on the customization of the characters these packages provide --and having worked with (extremely simple) key-frame animation and editing before, it tends to be a somewhat tedious process to get something nice and fluid with regards to motion.

I did some Google research on motion capture and found that there are several solutions out there, many being very expensive software solutions and usually requiring special camera set-ups, hardware, special suits or tiny studio areas. There is a solution out there using the Kinect input device, but I don't own the hardware and would prefer to avoid the investment if possible.

So, my search brought me to try and get something more basic, specifically 2D animation from video using a Webcam, but there still seems like there's not an 'easy' and clean way to do this (at least not anything for which I could find a low-cost solution already provided).

However, I did run across an application called EyesWeb, which looks as if it started off as a research project and became a research platform. Having played with it a bit, I must say, it is not for the feint of heart, as it is quite complicated to use and the amount of information I could find (at least in English) was sparse.

That being said, it apparently looks as if there is the ability to do motion capture for 2D animation from video, provided that it is shot in a way conducive to generating obvious points that can be translated into a set of points that could be somehow imported into Adobe After Effects or applied to a skeleton for animation purposes. However, I cannot quite get there. I've created a "patch" which can take camera input, run it to generate "best points" for tracking and display the camera's output on one of several different monitor types, but have yet been unable to convert those points into objects that I can render to see the actual "tracking".

Has anyone worked with this software before who might be able to help me or perhaps could suggest a pointer to someone who may be doing some type of Webcam or 'video' motion capture "on the cheap" for the purposes of doing computer animation?

Any advice would be greatly appreciated!

Cheers!
Sorry, I know little about mocap. However for 2d there are bone based animations like spine, which can certainly improve iteration speed, and size of files.
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Antimateria: Can you do those courses from any country or nationality?
As far as I know, yes.
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Antimateria: There are game courses online?
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hyperagathon: Sure. See or [url=https://www.udacity.com/]Udacity.
Actually, I have some of the Udemy tutorials, but I am working towards the Game Design and Development specialization on Coursera. I actually like their format and have already learned quite a bit taking both the Compilers and Machine learning courses.

Good stuff if you just want to learn new things and keep current!

- Cheers!
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JDelekto: Actually, I have some of the Udemy tutorials, but I am working towards the Game Design and Development specialization on Coursera. I actually like their format and have already learned quite a bit taking both the Compilers and Machine learning courses.

Good stuff if you just want to learn new things and keep current!

- Cheers!
I envy you. I once had a dreams.. *tells a long sob story*
..and then I was distracted and basically lazy.

You have to be pretty good at coding before you take gaming courses? You know I did finish many courses in ridge racer and need for speed. Oh.. My jokes and sentences do suck occasionally. I see it now. =P
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JDelekto: Actually, I have some of the Udemy tutorials, but I am working towards the Game Design and Development specialization on Coursera. I actually like their format and have already learned quite a bit taking both the Compilers and Machine learning courses.

Good stuff if you just want to learn new things and keep current!

- Cheers!
avatar
Antimateria: I envy you. I once had a dreams.. *tells a long sob story*
..and then I was distracted and basically lazy.

You have to be pretty good at coding before you take gaming courses? You know I did finish many courses in ridge racer and need for speed. Oh.. My jokes and sentences do suck occasionally. I see it now. =P
I don't think you have to be a "professional" coder, but there are quite a few logical concepts and mathematics involved in the scripting. If you're using a tool such as Unity, it's quite surprising not only how easy it can be to create a very simple game, but also how many rather adept tutorials there are out there.

I've tried working with other game engines in the past (where you are pretty much writing code around them), but Unity provides a lot of what used to take quite a bit of code to do. You should hit up YouTube for some simple 2D game tutorials with Unity, check one out and see.

Cheers!
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nightcraw1er.488: Sorry, I know little about mocap. However for 2d there are bone based animations like spine, which can certainly improve iteration speed, and size of files.
Well, CrazyTalk animator does a good job of taking speech and animating the character and they do provide a library of 2D and 3D 'motions' that you can apply to your 2D animations.

However, to put together a full 'cartoon' (something like Daniel Tiger or a few other shows out there which are flash animated), there is still quite a bit of effort in adding other behaviors and expressions which don't exist in their stock library or for purchase.

They already support the skeletal animation, but the real effort comes in moving them around the scene, working around other objects or characters in the environment, etc.

I was hoping to take some "shortcuts" by being able to create my own animations by using motion capture to not only capture the skeletal movements, but potentially also provide the positioning information to automatically generate the key frames. I know it's a lot of work up front, but I think it could potentially save a lot of time in getting animated cut-scenes and short videos out quickly. Not that I'm trying to be lazy about it, I just like to do a lot of things at once and time is a precious commodity. :)

Cheers!
Post edited March 19, 2016 by JDelekto
avatar
Antimateria: I envy you. I once had a dreams.. *tells a long sob story*
..and then I was distracted and basically lazy.

You have to be pretty good at coding before you take gaming courses? You know I did finish many courses in ridge racer and need for speed. Oh.. My jokes and sentences do suck occasionally. I see it now. =P
avatar
JDelekto: I don't think you have to be a "professional" coder, but there are quite a few logical concepts and mathematics involved in the scripting. If you're using a tool such as Unity, it's quite surprising not only how easy it can be to create a very simple game, but also how many rather adept tutorials there are out there.

I've tried working with other game engines in the past (where you are pretty much writing code around them), but Unity provides a lot of what used to take quite a bit of code to do. You should hit up YouTube for some simple 2D game tutorials with Unity, check one out and see.

Cheers!
in my days I've only heard mostly about c++ and such.. Which I don't master at all. Unity. Many do make games with that is there some free trial to look at or do you have pay from the beginning?
avatar
JDelekto: I don't think you have to be a "professional" coder, but there are quite a few logical concepts and mathematics involved in the scripting. If you're using a tool such as Unity, it's quite surprising not only how easy it can be to create a very simple game, but also how many rather adept tutorials there are out there.

I've tried working with other game engines in the past (where you are pretty much writing code around them), but Unity provides a lot of what used to take quite a bit of code to do. You should hit up YouTube for some simple 2D game tutorials with Unity, check one out and see.

Cheers!
avatar
Antimateria: in my days I've only heard mostly about c++ and such.. Which I don't master at all. Unity. Many do make games with that is there some free trial to look at or do you have pay from the beginning?
Actually, you can get a free Personal Edition which pretty much gives you access to all it has to offer. Plenty of free tutorials and videos out there, especially on the Unity web site.

Not only that, but their forums are top notch if you need to ask for help or run into issues others have reported. If you're interested in making your own games, you should check it out.
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JDelekto: Not only that, but their forums are top notch if you need to ask for help or run into issues others have reported. If you're interested in making your own games, you should check it out.
I will check it out.