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Anodyne 2: Return to Dust is coming soon, DRM-free.

In this sequel to Anodyne, explore vast 3D landscapes and shrink into surreal, 2D worlds in characters' bodies. With PSX and 16-bit-influenced art styles, play as Nova, the Nano Cleaner. Seek out Cards, and clean the world's dangerous Nano Dust in order to protect the mysterious entity, "The Center".
glab to see this is coming here to ol gog.
So glad this is coming to GOG!
I really don't get the fascination some devs seem to have with PSX style 3D graphics of late. They were ugly then. They are ugly now. I get that most don't have an inexhaustible budget, but is it too much to ask for at least a PS2/Gamecube era levels of polish?
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Mr.Mumbles: I really don't get the fascination some devs seem to have with PSX style 3D graphics of late. They were ugly then. They are ugly now. I get that most don't have an inexhaustible budget, but is it too much to ask for at least a PS2/Gamecube era levels of polish?
The magic rainbow fluffy unicorn word is : RETRO . :p
Probably won't pick it up after how the last one really upset me.
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Mr.Mumbles: I really don't get the fascination some devs seem to have with PSX style 3D graphics of late. They were ugly then. They are ugly now. I get that most don't have an inexhaustible budget, but is it too much to ask for at least a PS2/Gamecube era levels of polish?
yknow, i always found the ps2/gamecube era of graphics my least favorite of any gen especially in hindsight.

sure ps1 games were usually ugly and warpy, but they had charm and character.

ps2/gamecube games just looked... too smooth... at the time. thats the only way i know how to describe it. i think i had grown to love the jank.
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Ophelium: Probably won't pick it up after how the last one really upset me.
Oh? How if I may ask? You got my curiosity tickled...
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Mr.Mumbles: I really don't get the fascination some devs seem to have with PSX style 3D graphics of late. They were ugly then. They are ugly now. I get that most don't have an inexhaustible budget, but is it too much to ask for at least a PS2/Gamecube era levels of polish?
This! I'd even settle for N64 over PSX. The wobbly constantly shifting polygons and heavy aliasing are not something I find aesthetically pleasing or have any nostalgia for.

I'm fine with well done pixel art because it can be aesthetically pleasing even without nostalgia. This graphical style on the other hand, is something that I think I could only like due to nostalgia for it, something I don't have much of.
Achievement unlocked: get motion sick by looking at a jpeg.

A shame, I loved Anodyne, even though (because?) I was too dense to understand it.
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Ophelium: Probably won't pick it up after how the last one really upset me.
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Zoidberg: Oh? How if I may ask? You got my curiosity tickled...
This is the description of the original game:

"Take the role of Young as you explore and fight your way through over twenty nature, urban and abstract themed areas in the human Young's subconscious, ranging from diverse, monster and trap filled dungeons, to passive and friendly pastoral landscapes. Anodyne's aesthetics are presented with a 16-bit-era visual style and a moody, dream-like soundtrack. Are you ready for a nostalgic adventure in the land of classic pixelated action-RPGs? Are you up for some deep and moving storytelling? All this and more awaits you in Anodyne."

Okay, sounded good to me. I whack monsters with a broom and the game is a light-hearted serviceable Legend of Zelda clone, despite the "It's over your head" plot, which, in retrospect, seems deliberate and snobbish. About two-thirds of the way in, that all gets subverted.

SPOILER ALERT:

I end up in a black and white town and go to talk to an NPC. Instead, I stab them. I suddenly realize I'm not using a broom anymore but a knife. And you have to kill everyone in town to progress.

After that, I slogged to the end of the game, got the stupid sunset ending and forgot everything else about Anodyne except that I stabbed a bunch of people. That wasn't the game I was expecting to play. Maybe if I had seen that part coming, I might have been alright with it, but it was sudden and, honestly, unwelcome.

I muddled with the post-game, which basically involved poking around outside the borders of the game to find collectible cards. I stopped caring and started hating Anodyne for pulling that twist on me. Personally, it's one of if not the worst game I've ever played.
The first game was amazing. Like Zelda, but even better gameplay-wise and more interesting setting.

The second game... I just don't know if I can still deal with PSX graphics, but I guess I should give it a try after loving the first.
Why 3D?

I really liked the first Anodyne, but I don't like 3D games very much and I find these specific graphics quite ugly.